Blood Mage

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The evolution of a Tech Mage

Base Stats

  • Health: 55
  • Energy: 55
  • Strength: 22
  • Dexterity: 19
  • Technology: 21
  • Support: 18
  • Starts with Apprentice Staff


Description: Blood Mage is the more aggressive and violent version of the Tech Mage. After being hardened by battle, some of the mages developed a lust for blood, and a balance between magic and melee. As a Blood Mage, you will be able to use the devastating Plasma Cannon, which includes a 25% chance for critical strike and ignores 20% of your opponent’s resistance. Blood Mages will be able to wear Tech Mage armor and use swords or staffs.

Skill Tree

Skill field medic 0.png

Skill fireball 0.png

Skill energy shield 0.png

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Skill plasma cannon 0.png

Skill blood lust 0.png

Skill plasma rain 0.png

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Skill bludgeon 0.png

Skill intimidate 0.png

Skill overload 0.png

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Skill reflex boost 0.png

Skill super charge 0.png

Skill deadly aim 0.png


Skills

  • Skill field medic 1.pngField Medic: Restores your health or an ally's health during combat. Cures poison.
    • Energy Required:
      • Level 1: 17
      • Level 2: 19
      • Level 3: 21
      • Level 4: 23
      • Level 5: 25
      • Level 6: 27
      • Level 7: 29
      • Level 8: 31
      • Level 9: 33
      • Level 10: 35
    • Weapon Required: None
    • Stat Required: 16 Technology at level 1 (+3 per skill level) ; 43 Technology at Max
    • Level Required: 1
    • Improves With: Level
    • Warm Up: 0
    • Cool Down: 4
  • Skill fireball 1.pngFireball: Launches a fireball inflicting physical damage on an enemy.
    • Energy Required:
      • Level 1: 13
      • Level 2: 15
      • Level 3: 17
      • Level 4: 19
      • Level 5: 21
      • Level 6: 23
      • Level 7: 25
      • Level 8: 27
      • Level 9: 29
      • Level 10: 31
    • Weapon Required: Staff
    • Stat Required: 15 Dexterity (+2 per skill level)
    • Level Required: 1
    • Improves With: Strength
    • Warm Up: 0
    • Cool Down: 2
  • Skill energy shield 1.pngEnergy Shield: Increases energy resistance for you or an ally during combat.
    • Energy Required:
      • Level 1: 11
      • Level 2: 13
      • Level 3: 15
      • Level 4: 17
      • Level 5: 19
      • Level 6: 21
      • Level 7: 23
      • Level 8: 25
      • Level 9: 27
      • Level 10: 29
    • Weapon Required: None
    • Stat Required: None
    • Level Required: 2
    • Improves With: Support (+1 Resistance per 4 Support)
    • Warm Up: 0
    • Cool Down: 2
  • Skill plasma cannon 0.pngPlasma Cannon: Fires plasma ignoring 20% resistance; 25% chance for a critical strike.
    • Energy Required:
      • Level 1: 15
      • Level 2: 17
      • Level 3: 19
      • Level 4: 21
      • Level 5: 23
      • Level 6: 25
      • Level 7: 27
      • Level 8: 29
      • Level 9: 31
      • Level 10: 33
    • Weapon Required: None
    • Stat Required: 16 Dexterity (+2 per skill level)
    • Level Required: 2
    • Improves With: Technology (+1 damage per 5 Technology)
    • Warm Up: 0
    • Cool Down: 2
  • Skill blood lust 0.pngBlood Lust: Adds to your health a percentage of all damage you inflict.
    • Energy Required: 0 (Passive)
    • Health Regained:
      • Level 1: 11%
      • Level 2: 13%
      • Level 3: 15%
      • Level 4: 17%
      • Level 5: 19%
      • Level 6: 21%
      • Level 7: 22%
      • Level 8: 23%
      • Level 9: 24%
      • Level 10: 25%
    • Weapon Required: None
    • Stat: 16 Technology (+2 per level)
    • Level Required: 2
    • Improves With: None
    • Warm Up: 0
    • Cool Down: 0
  • Skill plasma rain 0.pngPlasma Rain: Inflicts energy damage all enemy targets. Deals 85% damage if it hits multiple targets.
    • Energy Required:
      • Level 1: 14 (1) 22 (2)
      • Level 2: 16 (1) 24 (2)
      • Level 3: 18 (1) 26 (2)
      • Level 4: 20 (1) 28 (2)
      • Level 5: 22 (1) 30 (2)
      • Level 6: 24 (1) 32 (2)
      • Level 7: 26 (1) 34 (2)
      • Level 8: 28 (1) 36 (2)
      • Level 9: 30 (1) 38 (2)
      • Level 10: 32 (1) 40 (2)
    • Weapon Required: Staff or Sword
    • Stat Required: None
    • Level Required: 5
    • Improves With: Dexterity (+1 damage at 24 Dexterity; +1 damage per 4 Dexterity after)
    • Warm Up: 1
    • Cool Down: 2
  • Skill bludgeon 0.pngBludgeon: Inflicts enhanced physical damage via the weapon's blunt end. Improves with strength.
    • Energy Required:
      • Level 1: 10
      • Level 2: 12
      • Level 3: 14
      • Level 4: 16
      • Level 5: 18
      • Level 6: 20
      • Level 7: 22
      • Level 8: 24
      • Level 9: 26
      • Level 10: 28
    • Weapon Required: Staff or Sword
    • Stat Required: 16 Dexiterity (at lvl 1)
    • Level Required: 2
    • Improves With: Strength
    • Warm Up: 0
    • Cool Down: 2
  • Skill intimidate 0.pngIntimidate: Strike and weaken an enemy by reducing their strength during combat.
    • Energy Required:
      • Level 1: 10
      • Level 2: 12
      • Level 3: 14
      • Level 4: 16
      • Level 5: 18
      • Level 6: 20
      • Level 7: 22
      • Level 8: 24
      • Level 9: 26
      • Level 10: 28
    • Weapon Required: None
    • Stat Required: None
    • Level Required: 2
    • Improves With: Support (+1 Strength reduction at 22 Support; +1 Strength reduction per 4 Support)
    • Warm Up: 0
    • Cool Down: 1
  • Skill overload 0.pngOverload: Fires a lightning bolt with a 30% base chance to stun. Improves with dexterity.
    • Energy Required:
      • Level 1: 14
      • Level 2: 16
      • Level 3: 18
      • Level 4: 20
      • Level 5: 22
      • Level 6: 24
      • Level 7: 26
      • Level 8: 28
      • Level 9: 30
      • Level 10: 32
    • Weapon Required: Staff
    • Stat Required: 19 Technology (at level 1)
    • Level Required: 2
    • Improves With: Dexterity (+1 damage at 22 Dexterity; +1 damage per 4 Dexterity after)
    • Warm Up: 0
    • Cool Down: 2
  • Skill reflex boost 0.pngReflex Boost: Increases dexterity; converts 15% damage received into energy.
    • Energy Required:
      • Level 1: 12
      • Level 2: 13
      • Level 3: 14
      • Level 4: 15
      • Level 5: 16
      • Level 6: 17
      • Level 7: 18
      • Level 8: 19
      • Level 9: 20
      • Level 10: 21
    • Weapon Required: None
    • Stat: None
    • Level Required: 5
    • Improves With: Support (+1 Dexterity at 19 Support; +1 Dexterity per 3 Support after)
    • Warm Up: 0
    • Cool Down: 2
  • Skill super charge 0.pngSuper Charge: Fires an energy charge; ignores 20% resistance; 30% life stealing. Lifesteal effect does not stack with bloodlust. Improves with Technology.
    • Energy Required:
      • Level 1: 32
      • Level 2: 35
      • Level 3: 38
      • Level 4: 41
      • Level 5: 44
      • Level 6: 47
      • Level 7: 50
      • Level 8: 53
      • Level 9: 56
      • Level 10: 59
    • Weapon Required: Staff
    • Stat Required: 24 Dexterity (+2 per skill level)
    • Level Required: 10
    • Improves With: Technology (+1 damage at 25 Technology; +1 damage per 5 Technology after)
    • Warm Up: 3
    • Cool Down: 3
  • Skill deadly aim 0.pngDeadly Aim: Passively increases the damage of the equipped sidearm (passive skill). See Deadly Aim Scale.
    • Energy Required: 0 (passive)
    • Gun Damage Increase:
      • Level 1: 5%
      • Level 2: 8%
      • Level 3: 11%
      • Level 4: 14%
      • Level 5: 16%
      • Level 6: 18%
      • Level 7: 20%
      • Level 8: 21%
      • Level 9: 22%
      • Level 10: 23%
    • Weapon Required: Side Arm
    • Stat Required: 24 Support
    • Level Required: 10
    • Improves With: None
    • Warm Up: None
    • Cool Down: None
Classes
Starting Classes Tech Mage - Bounty Hunter - Mercenary
Evolved Classes Blood Mage - Cyber Hunter - Tactical Mercenary
 
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