Blood Mage
From EpicDuel Wiki
The evolution of a Tech Mage
Base Stats
- Health: 55
- Energy: 55
- Strength: 22
- Dexterity: 19
- Technology: 21
- Support: 18
- Starts with Apprentice Staff
Description: Blood Mage is the more aggressive and violent version of the Tech Mage. After being hardened by battle, some of the mages developed a lust for blood, and a balance between magic and melee. As a Blood Mage, you will be able to use the devastating Plasma Cannon, which includes a 25% chance for critical strike and ignores 20% of your opponent’s resistance. Blood Mages will be able to wear Tech Mage armor and use swords or staffs.
Skill Tree
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Skills
Field Medic: Restores your health or an ally's health during combat. Cures poison.
- Energy Required:
- Level 1: 17
- Level 2: 19
- Level 3: 21
- Level 4: 23
- Level 5: 25
- Level 6: 27
- Level 7: 29
- Level 8: 31
- Level 9: 33
- Level 10: 35
- Energy Required:
- Weapon Required: None
- Stat Required: 16 Technology at level 1 (+3 per skill level) ; 43 Technology at Max
- Level Required: 1
- Improves With: Level
- Warm Up: 0
- Cool Down: 4
Fireball: Launches a fireball inflicting physical damage on an enemy.
- Energy Required:
- Level 1: 13
- Level 2: 15
- Level 3: 17
- Level 4: 19
- Level 5: 21
- Level 6: 23
- Level 7: 25
- Level 8: 27
- Level 9: 29
- Level 10: 31
- Weapon Required: Staff
- Stat Required: 15 Dexterity (+2 per skill level)
- Level Required: 1
- Improves With: Strength
- Warm Up: 0
- Cool Down: 2
- Energy Required:
Energy Shield: Increases energy resistance for you or an ally during combat.
- Energy Required:
- Level 1: 11
- Level 2: 13
- Level 3: 15
- Level 4: 17
- Level 5: 19
- Level 6: 21
- Level 7: 23
- Level 8: 25
- Level 9: 27
- Level 10: 29
- Weapon Required: None
- Stat Required: None
- Level Required: 2
- Improves With: Support (+1 Resistance per 4 Support)
- Warm Up: 0
- Cool Down: 2
- Energy Required:
Plasma Cannon: Fires plasma ignoring 20% resistance; 25% chance for a critical strike.
- Energy Required:
- Level 1: 15
- Level 2: 17
- Level 3: 19
- Level 4: 21
- Level 5: 23
- Level 6: 25
- Level 7: 27
- Level 8: 29
- Level 9: 31
- Level 10: 33
- Weapon Required: None
- Stat Required: 16 Dexterity (+2 per skill level)
- Level Required: 2
- Improves With: Technology (+1 damage per 5 Technology)
- Warm Up: 0
- Cool Down: 2
- Energy Required:
Blood Lust: Adds to your health a percentage of all damage you inflict.
- Energy Required: 0 (Passive)
- Health Regained:
- Level 1: 11%
- Level 2: 13%
- Level 3: 15%
- Level 4: 17%
- Level 5: 19%
- Level 6: 21%
- Level 7: 22%
- Level 8: 23%
- Level 9: 24%
- Level 10: 25%
- Weapon Required: None
- Stat: 16 Technology (+2 per level)
- Level Required: 2
- Improves With: None
- Warm Up: 0
- Cool Down: 0
Plasma Rain: Inflicts energy damage all enemy targets. Deals 85% damage if it hits multiple targets.
- Energy Required:
- Level 1: 14 (1) 22 (2)
- Level 2: 16 (1) 24 (2)
- Level 3: 18 (1) 26 (2)
- Level 4: 20 (1) 28 (2)
- Level 5: 22 (1) 30 (2)
- Level 6: 24 (1) 32 (2)
- Level 7: 26 (1) 34 (2)
- Level 8: 28 (1) 36 (2)
- Level 9: 30 (1) 38 (2)
- Level 10: 32 (1) 40 (2)
- Weapon Required: Staff or Sword
- Stat Required: None
- Level Required: 5
- Improves With: Dexterity (+1 damage at 24 Dexterity; +1 damage per 4 Dexterity after)
- Warm Up: 1
- Cool Down: 2
- Energy Required:
Bludgeon: Inflicts enhanced physical damage via the weapon's blunt end. Improves with strength.
- Energy Required:
- Level 1: 10
- Level 2: 12
- Level 3: 14
- Level 4: 16
- Level 5: 18
- Level 6: 20
- Level 7: 22
- Level 8: 24
- Level 9: 26
- Level 10: 28
- Weapon Required: Staff or Sword
- Stat Required: 16 Dexiterity (at lvl 1)
- Level Required: 2
- Improves With: Strength
- Warm Up: 0
- Cool Down: 2
- Energy Required:
Intimidate: Strike and weaken an enemy by reducing their strength during combat.
- Energy Required:
- Level 1: 10
- Level 2: 12
- Level 3: 14
- Level 4: 16
- Level 5: 18
- Level 6: 20
- Level 7: 22
- Level 8: 24
- Level 9: 26
- Level 10: 28
- Weapon Required: None
- Stat Required: None
- Level Required: 2
- Improves With: Support (+1 Strength reduction at 22 Support; +1 Strength reduction per 4 Support)
- Warm Up: 0
- Cool Down: 1
- Energy Required:
Overload: Fires a lightning bolt with a 30% base chance to stun. Improves with dexterity.
- Energy Required:
- Level 1: 14
- Level 2: 16
- Level 3: 18
- Level 4: 20
- Level 5: 22
- Level 6: 24
- Level 7: 26
- Level 8: 28
- Level 9: 30
- Level 10: 32
- Weapon Required: Staff
- Stat Required: 19 Technology (at level 1)
- Level Required: 2
- Improves With: Dexterity (+1 damage at 22 Dexterity; +1 damage per 4 Dexterity after)
- Warm Up: 0
- Cool Down: 2
- Energy Required:
Reflex Boost: Increases dexterity; converts 15% damage received into energy.
- Energy Required:
- Level 1: 12
- Level 2: 13
- Level 3: 14
- Level 4: 15
- Level 5: 16
- Level 6: 17
- Level 7: 18
- Level 8: 19
- Level 9: 20
- Level 10: 21
- Weapon Required: None
- Stat: None
- Level Required: 5
- Improves With: Support (+1 Dexterity at 19 Support; +1 Dexterity per 3 Support after)
- Warm Up: 0
- Cool Down: 2
- Energy Required:
Super Charge: Fires an energy charge; ignores 20% resistance; 30% life stealing. Lifesteal effect does not stack with bloodlust. Improves with Technology.
- Energy Required:
- Level 1: 32
- Level 2: 35
- Level 3: 38
- Level 4: 41
- Level 5: 44
- Level 6: 47
- Level 7: 50
- Level 8: 53
- Level 9: 56
- Level 10: 59
- Weapon Required: Staff
- Stat Required: 24 Dexterity (+2 per skill level)
- Level Required: 10
- Improves With: Technology (+1 damage at 25 Technology; +1 damage per 5 Technology after)
- Warm Up: 3
- Cool Down: 3
- Energy Required:
Deadly Aim: Passively increases the damage of the equipped sidearm (passive skill). See Deadly Aim Scale.
- Energy Required: 0 (passive)
- Gun Damage Increase:
- Level 1: 5%
- Level 2: 8%
- Level 3: 11%
- Level 4: 14%
- Level 5: 16%
- Level 6: 18%
- Level 7: 20%
- Level 8: 21%
- Level 9: 22%
- Level 10: 23%
- Weapon Required: Side Arm
- Stat Required: 24 Support
- Level Required: 10
- Improves With: None
- Warm Up: None
- Cool Down: None
| Classes | |
|---|---|
| Starting Classes | Tech Mage - Bounty Hunter - Mercenary |
| Evolved Classes | Blood Mage - Cyber Hunter - Tactical Mercenary |


