Cyber Hunter (Class)
From EpicDuel Wiki
The evolution of a Bounty Hunter
Base Stats
- Health: 55
- Energy: 56
- Strength: 19
- Dexterity: 19
- Technology: 24
- Support: 18
- Starts with Wrist Blades
Description: Cyber Hunter is a technologically advanced hunter. Some members of Baelius’s Shadow Guard started experimenting with the advanced technology available on the main continent, integrating some of that technology into their battle repertoire. As a Cyber Hunter, you will be able to use the Plasma Grenade, which explodes on contact- injuring your enemy with a 30% chance to stun! Cyber Hunters will be able to wear Bounty Hunter armor and use swords or wristblades.
Skill Tree
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Skills
Field Medic: Restores your health or an ally's health during combat. Cures poison.
- Energy Required:
- Level 1: 17
- Level 2: 19
- Level 3: 21
- Level 4: 23
- Level 5: 25
- Level 6: 27
- Level 7: 29
- Level 8: 31
- Level 9: 33
- Level 10: 35
- Energy Required:
- Weapon Required: None
- Stat Required: 16 Technology at level 1 (+3 per skill level) ; 43 Technology at Max
- Level Required: 1
- Improves With: Level
- Warm Up: 0
- Cool Down: 4
Cheap Shot: Strike enemy ignoring a % of all defenses; 25% chance for critical strike.
- Energy Required:
- Level 1: 10
- Level 2: 11
- Level 3: 12
- Level 4: 13
- Level 5: 14
- Level 6: 15
- Level 7: 16
- Level 8: 17
- Level 9: 18
- Level 10: 19
- Weapon Required: Wrist Blades
- Stat Required: None
- Level Required: 1
- Improves With: None
- Warm Up: 0
- Cool Down: 2
- Energy Required:
EMP Grenade: Throws an EMP grenade to drain an enemy's energy supply.
- Energy Required:
- Level 1: 10
- Level 2: 11
- Level 3: 12
- Level 4: 13
- Level 5: 14
- Level 6: 15
- Level 7: 16
- Level 8: 17
- Level 9: 18
- Level 10: 19
- Weapon Required: None
- Stat Required: None
- Level Required: 2
- Improves With: Technology (+1 energy drain at 22 Tech; +1 energy drain per 4 Tech after)
- Warm Up: 0
- Cool Down: 2
- Energy Required:
Plasma Armor: Grants passive energy resistance.
- Resistance Bonus:
- Level 1: +1
- Level 2: +2
- Level 3: +3
- Level 4: +4
- Level 5: +5
- Level 6: +6
- Level 7: +7
- Level 8: +8
- Level 9: +9
- Level 10: +10
- Weapon Required: None
- Stat Required: 16 Technology at level 1 (+3 per skill level; 43 Technology at Max)
- Level Required: 2
- Improves With: None
- Warm Up: 0
- Cool Down: 0
- Resistance Bonus:
Static Charge: Adds a percentage of your damage done to an opponent to your energy pool. (you have maxed Static Charge; you hit 50 damage, 30% of 50 is a 15 EP gain.)
- Energy Required: 0 (No Cost)
- Conversion:
- Level 1: 22% Dmg to Energy
- Level 2: 24% Dmg to Energy
- Level 3: 26% Dmg to Energy
- Level 4: 28% Dmg to Energy
- Level 5: 30% Dmg to Energy
- Level 6: 32% Dmg to Energy
- Level 7: 34% Dmg to Energy
- Level 8: 35% Dmg to Energy
- Level 9: 36% Dmg to Energy
- Level 10: 37% Dmg to Energy
- Weapon Required: None
- Stat Required: 16 Technology at level 1 (+2 per skill level; 34 Technology at Max)
- Level Required: 2
- Improves With: None
- Warm Up: 0
- Cool Down: 2
Defense Matrix: Increases physical defense for you or any ally during combat. Improves with Support.
- Energy Required:
- Level 1: 10
- Level 2: 11
- Level 3: 12
- Level 4: 13
- Level 5: 14
- Level 6: 15
- Level 7: 16
- Level 8: 17
- Level 9: 18
- Level 10: 19
- Weapon Required: None
- Stat Required: None
- Level Required: 1
- Improves With: Support (+1 Defense at 22 Support; +1 Defense per 4 Support after)
- Warm Up: 0
- Cool Down: 2
- Energy Required:
Multi-Shot: Inflicts energy damage all enemy targets. Deals 85% damage if it hits multiple targets.
- Level 1: 14 (1) 22 (2)
- Level 2: 16 (1) 24 (2)
- Level 3: 18 (1) 26 (2)
- Level 4: 20 (1) 28 (2)
- Level 5: 22 (1) 30 (2)
- Level 6: 24 (1) 32 (2)
- Level 7: 26 (1) 34 (2)
- Level 8: 28 (1) 36 (2)
- Level 9: 30 (1) 38 (2)
- Level 10: 32 (1) 40 (2)
- Weapon Required: None
- Stat: None
- Level Required: 5
- Improves With: Dexterity (+1 damage per 4 Dexterity)
- Warm Up: 1
- Cool Down: 2
Malfunction: Strike and reduce an enemy's technology during combat. Improves with support.
- Energy Required:
- Level 1: 14
- Level 2: 16
- Level 3: 18
- Level 4: 20
- Level 5: 22
- Level 6: 24
- Level 7: 26
- Level 8: 28
- Level 9: 30
- Level 10: 32
- Weapon Required: None
- Stat Required: 19 Strength at level 1 (+2 per skill level; 37 Strength at Max)
- Level Required: 5
- Improves With: Support (+1 Tech Reduction at 22 Support; +1 Tech Reduction per 4 Support after)
- Warm Up: 0
- Cool Down: 1
- Energy Required:
Venom Strike: Poisons enemy over time and inflicts 85% of the primary weapon as normal damage.
- Energy Required:
- Level 1: 14
- Level 2: 16
- Level 3: 18
- Level 4: 20
- Level 5: 22
- Level 6: 24
- Level 7: 26
- Level 8: 28
- Level 9: 30
- Level 10: 32
- Poison Damage Progressions:
- Level 1: 3
- Level 2: 4
- Level 3: 5
- Level 4: 6
- Level 5: 7
- Level 6: 8
- Level 7: 9
- Level 8: 10
- Level 9: 11
- Level 10: 12
- Energy Required:
- Weapon Required: Wrist Blades
- Stat: 24 Technology at level 1 (+2 per skill level) ; 42 Technology at Max
- Level Required: 10
- Improves With: None
- Warm Up: 0
- Cool Down: 3
Plasma Grenade: Inflicts energy damage with a 30% base chance to stun the enemy.
- Energy Required:
- Level 1: 16
- Level 2: 18
- Level 3: 20
- Level 4: 22
- Level 5: 24
- Level 6: 26
- Level 7: 28
- Level 8: 30
- Level 9: 32
- Level 10: 34
- Weapon Required: None
- Stat Required: None
- Level Required: 10
- Improves With: Technology
- Warm Up: 0
- Cool Down: 2
- Energy Required:
Massacre: Unleash a fury of blade strikes upon an enemy during combat.
- Energy Required:
- Level 1: 33
- Level 2: 36
- Level 3: 39
- Level 4: 42
- Level 5: 45
- Level 6: 48
- Level 7: 51
- Level 8: 54
- Level 9: 57
- Level 10: 60
- Damage Progressions (% based on Wrist Blades' base damage ):
- Level 1: 31%
- Level 2: 42%
- Level 3: 57%
- Level 4: 68%
- Level 5: 77%
- Level 6: 88%
- Level 7: 94%
- Level 8: 102%
- Level 9: 111%
- Level 10: 120%
- Weapon Required: Wrist Blades
- Stat: 24 Support at level 1 (+2 per skill level) ; 42 Support at Max
- Level Required: 10
- Improves With: Strength
- Warm Up: 3
- Cool Down: 3
- Energy Required:
Shadow Arts: Passively increases your block chance and Stun Grenade stun chance.
- Energy Required: 0 (Passive)
- Block and Stun Chance Increased:
- Level 1: 1%
- Level 2: 2%
- Level 3: 3%
- Level 4: 4%
- Level 5: 5%
- Level 6: 6%
- Level 7: 7%
- Level 8: 8%
- Level 9: 9%
- Level 10: 10%
- Weapon Required: None
- Stat: 24 Support at level 1 (+2 per skill level) ; 42 Support at Max
- Level Required: 10
- Improves With: None
- Warm Up: 0
- Cool Down: 0
| Classes | |
|---|---|
| Starting Classes | Tech Mage - Bounty Hunter - Mercenary |
| Evolved Classes | Blood Mage - Cyber Hunter - Tactical Mercenary |

