Cyber Hunter (Class)

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The evolution of a Bounty Hunter

Base Stats

  • Health: 55
  • Energy: 56
  • Strength: 19
  • Dexterity: 19
  • Technology: 24
  • Support: 18
  • Starts with Wrist Blades


Description: Cyber Hunter is a technologically advanced hunter. Some members of Baelius’s Shadow Guard started experimenting with the advanced technology available on the main continent, integrating some of that technology into their battle repertoire. As a Cyber Hunter, you will be able to use the Plasma Grenade, which explodes on contact- injuring your enemy with a 30% chance to stun! Cyber Hunters will be able to wear Bounty Hunter armor and use swords or wristblades.

Skill Tree

Skill field medic 0.png

Skill cheap shot 0.png

Skill emp grenade 0.png

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Skill plasma armor 0.png

Skill static charge 0.png

Skill defense matrix 0.png

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Skill multi-shot 0.png

Skill malfunction 0.png

Skill venom strike 0.png

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Skill plasma grenade 0.png

Skill massacre 0.png

Skill shadow arts 0.png


Skills

  • Skill field medic 1.pngField Medic: Restores your health or an ally's health during combat. Cures poison.
    • Energy Required:
      • Level 1: 17
      • Level 2: 19
      • Level 3: 21
      • Level 4: 23
      • Level 5: 25
      • Level 6: 27
      • Level 7: 29
      • Level 8: 31
      • Level 9: 33
      • Level 10: 35
    • Weapon Required: None
    • Stat Required: 16 Technology at level 1 (+3 per skill level) ; 43 Technology at Max
    • Level Required: 1
    • Improves With: Level
    • Warm Up: 0
    • Cool Down: 4
  • Skill cheap shot 1.pngCheap Shot: Strike enemy ignoring a % of all defenses; 25% chance for critical strike.
    • Energy Required:
      • Level 1: 10
      • Level 2: 11
      • Level 3: 12
      • Level 4: 13
      • Level 5: 14
      • Level 6: 15
      • Level 7: 16
      • Level 8: 17
      • Level 9: 18
      • Level 10: 19
    • Weapon Required: Wrist Blades
    • Stat Required: None
    • Level Required: 1
    • Improves With: None
    • Warm Up: 0
    • Cool Down: 2
  • Skill emp grenade 0.pngEMP Grenade: Throws an EMP grenade to drain an enemy's energy supply.
    • Energy Required:
      • Level 1: 10
      • Level 2: 11
      • Level 3: 12
      • Level 4: 13
      • Level 5: 14
      • Level 6: 15
      • Level 7: 16
      • Level 8: 17
      • Level 9: 18
      • Level 10: 19
    • Weapon Required: None
    • Stat Required: None
    • Level Required: 2
    • Improves With: Technology (+1 energy drain at 22 Tech; +1 energy drain per 4 Tech after)
    • Warm Up: 0
    • Cool Down: 2
  • Skill plasma armor 0.pngPlasma Armor: Grants passive energy resistance.
    • Resistance Bonus:
      • Level 1: +1
      • Level 2: +2
      • Level 3: +3
      • Level 4: +4
      • Level 5: +5
      • Level 6: +6
      • Level 7: +7
      • Level 8: +8
      • Level 9: +9
      • Level 10: +10
    • Weapon Required: None
    • Stat Required: 16 Technology at level 1 (+3 per skill level; 43 Technology at Max)
    • Level Required: 2
    • Improves With: None
    • Warm Up: 0
    • Cool Down: 0
  • Skill static charge 0.pngStatic Charge: Adds a percentage of your damage done to an opponent to your energy pool. (you have maxed Static Charge; you hit 50 damage, 30% of 50 is a 15 EP gain.)
    • Energy Required: 0 (No Cost)
    • Conversion:
      • Level 1: 22% Dmg to Energy
      • Level 2: 24% Dmg to Energy
      • Level 3: 26% Dmg to Energy
      • Level 4: 28% Dmg to Energy
      • Level 5: 30% Dmg to Energy
      • Level 6: 32% Dmg to Energy
      • Level 7: 34% Dmg to Energy
      • Level 8: 35% Dmg to Energy
      • Level 9: 36% Dmg to Energy
      • Level 10: 37% Dmg to Energy
    • Weapon Required: None
    • Stat Required: 16 Technology at level 1 (+2 per skill level; 34 Technology at Max)
    • Level Required: 2
    • Improves With: None
    • Warm Up: 0
    • Cool Down: 2
  • Skill defense matrix 0.pngDefense Matrix: Increases physical defense for you or any ally during combat. Improves with Support.
    • Energy Required:
      • Level 1: 10
      • Level 2: 11
      • Level 3: 12
      • Level 4: 13
      • Level 5: 14
      • Level 6: 15
      • Level 7: 16
      • Level 8: 17
      • Level 9: 18
      • Level 10: 19
    • Weapon Required: None
    • Stat Required: None
    • Level Required: 1
    • Improves With: Support (+1 Defense at 22 Support; +1 Defense per 4 Support after)
    • Warm Up: 0
    • Cool Down: 2
  • Skill multi-shot 0.pngMulti-Shot: Inflicts energy damage all enemy targets. Deals 85% damage if it hits multiple targets.
      • Level 1: 14 (1) 22 (2)
      • Level 2: 16 (1) 24 (2)
      • Level 3: 18 (1) 26 (2)
      • Level 4: 20 (1) 28 (2)
      • Level 5: 22 (1) 30 (2)
      • Level 6: 24 (1) 32 (2)
      • Level 7: 26 (1) 34 (2)
      • Level 8: 28 (1) 36 (2)
      • Level 9: 30 (1) 38 (2)
      • Level 10: 32 (1) 40 (2)
    • Weapon Required: None
    • Stat: None
    • Level Required: 5
    • Improves With: Dexterity (+1 damage per 4 Dexterity)
    • Warm Up: 1
    • Cool Down: 2
  • Skill malfunction 0.pngMalfunction: Strike and reduce an enemy's technology during combat. Improves with support.
    • Energy Required:
      • Level 1: 14
      • Level 2: 16
      • Level 3: 18
      • Level 4: 20
      • Level 5: 22
      • Level 6: 24
      • Level 7: 26
      • Level 8: 28
      • Level 9: 30
      • Level 10: 32
    • Weapon Required: None
    • Stat Required: 19 Strength at level 1 (+2 per skill level; 37 Strength at Max)
    • Level Required: 5
    • Improves With: Support (+1 Tech Reduction at 22 Support; +1 Tech Reduction per 4 Support after)
    • Warm Up: 0
    • Cool Down: 1
  • Skill venom strike 0.pngVenom Strike: Poisons enemy over time and inflicts 85% of the primary weapon as normal damage.
    • Energy Required:
      • Level 1: 14
      • Level 2: 16
      • Level 3: 18
      • Level 4: 20
      • Level 5: 22
      • Level 6: 24
      • Level 7: 26
      • Level 8: 28
      • Level 9: 30
      • Level 10: 32
    • Poison Damage Progressions:
      • Level 1: 3
      • Level 2: 4
      • Level 3: 5
      • Level 4: 6
      • Level 5: 7
      • Level 6: 8
      • Level 7: 9
      • Level 8: 10
      • Level 9: 11
      • Level 10: 12
    • Weapon Required: Wrist Blades
    • Stat: 24 Technology at level 1 (+2 per skill level) ; 42 Technology at Max
    • Level Required: 10
    • Improves With: None
    • Warm Up: 0
    • Cool Down: 3
  • Skill plasma grenade 0.pngPlasma Grenade: Inflicts energy damage with a 30% base chance to stun the enemy.
    • Energy Required:
      • Level 1: 16
      • Level 2: 18
      • Level 3: 20
      • Level 4: 22
      • Level 5: 24
      • Level 6: 26
      • Level 7: 28
      • Level 8: 30
      • Level 9: 32
      • Level 10: 34
    • Weapon Required: None
    • Stat Required: None
    • Level Required: 10
    • Improves With: Technology
    • Warm Up: 0
    • Cool Down: 2
  • Skill massacre 0.pngMassacre: Unleash a fury of blade strikes upon an enemy during combat.
    • Energy Required:
      • Level 1: 33
      • Level 2: 36
      • Level 3: 39
      • Level 4: 42
      • Level 5: 45
      • Level 6: 48
      • Level 7: 51
      • Level 8: 54
      • Level 9: 57
      • Level 10: 60
    • Damage Progressions (% based on Wrist Blades' base damage ):
      • Level 1: 31%
      • Level 2: 42%
      • Level 3: 57%
      • Level 4: 68%
      • Level 5: 77%
      • Level 6: 88%
      • Level 7: 94%
      • Level 8: 102%
      • Level 9: 111%
      • Level 10: 120%
    • Weapon Required: Wrist Blades
    • Stat: 24 Support at level 1 (+2 per skill level) ; 42 Support at Max
    • Level Required: 10
    • Improves With: Strength
    • Warm Up: 3
    • Cool Down: 3
  • Skill shadow arts 0.pngShadow Arts: Passively increases your block chance and Stun Grenade stun chance.
    • Energy Required: 0 (Passive)
    • Block and Stun Chance Increased:
      • Level 1: 1%
      • Level 2: 2%
      • Level 3: 3%
      • Level 4: 4%
      • Level 5: 5%
      • Level 6: 6%
      • Level 7: 7%
      • Level 8: 8%
      • Level 9: 9%
      • Level 10: 10%
    • Weapon Required: None
    • Stat: 24 Support at level 1 (+2 per skill level) ; 42 Support at Max
    • Level Required: 10
    • Improves With: None
    • Warm Up: 0
    • Cool Down: 0
Classes
Starting Classes Tech Mage - Bounty Hunter - Mercenary
Evolved Classes Blood Mage - Cyber Hunter - Tactical Mercenary
 
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