Tactical Mercenary

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The evolution of a Mercenary

Base Stats

  • Health: 55
  • Energy: 54
  • Strength: 18
  • Dexterity: 22
  • Technology: 19
  • Support: 21
  • Starts with Basic Club


Description: Tactical Mercenary is an intellectual and crafty mercenary who uses tricks to defeat the enemy. When Baelius took over the planet, some of the more intellectual citizens were forced to work in the mines, and were able to create tactical weaponry from the mining tools- such as the Toxic Grenade which has an unblockable Damage Over Time effect. Tactical Mercenaries will be able to wear Mercenary armor and use swords or mauls.

Skill Tree

Skill field medic 0.png

Skill double strike 0.png

Skill mineral armor 0.png

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Skill stun grenade 0.png

Skill blood shield 0.png

Skill field commander 0.png

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Skill reroute 0.png

Skill frenzy 0.png

Skill artillery strike 0.png

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Skill surgical strike 0.png

Skill atom smasher 0.png

Skill toxic grenade 0.png


Skills

  • Skill field medic 1.pngField Medic: Restores your health or an ally's health during combat. Cures poison.
    • Energy Required:
      • Level 1: 17
      • Level 2: 19
      • Level 3: 21
      • Level 4: 23
      • Level 5: 25
      • Level 6: 27
      • Level 7: 29
      • Level 8: 31
      • Level 9: 33
      • Level 10: 35
    • Weapon Required: None
    • Stat Required: 16 Technology at level 1 (+3 per skill level) ; 43 Technology at Max
    • Level Required: 1
    • Improves With: Level
    • Warm Up: 0
    • Cool Down: 4
  • Skill double strike 1.pngDouble Strike: Empowers you to swing a second time for additional damage.
    • Energy Required:
      • Level 1: 15
      • Level 2: 17
      • Level 3: 19
      • Level 4: 21
      • Level 5: 23
      • Level 6: 25
      • Level 7: 27
      • Level 8: 29
      • Level 9: 31
      • Level 10: 33

Damage Progressions ( % based on Sword / Club weapon damage )

      • Level 1: 15%
      • Level 2: 18%
      • Level 3: 21%
      • Level 4: 24%
      • Level 5: 27%
      • Level 6: 30%
      • Level 7: 33%
      • Level 8: 36%
      • Level 9: 39%
      • Level 10: 42%
    • Weapon Required: Sword or Club
    • Stat Required: 15 Dexterity (+2 per level)
    • Level Required: 1
    • Improves With: Strength
    • Warm Up: 0
    • Cool Down: 1
  • Skill mineral armor 1.pngMineral Armor: Passively boosts physical defense during battle (passive skill).
    • Energy Required: 0 (Passive)
    • Power of Skill: Defense
      • Level 1: +1
      • Level 2: +2
      • Level 3: +3
      • Level 4: +4
      • Level 5: +5
      • Level 6: +6
      • Level 7: +7
      • Level 8: +8
      • Level 9: +9
      • Level 10: +10
    • Weapon Required: None
    • Stat Required: 15 Dexterity at level 1 (+3 per skill level) ; 42 Dexterity at Max
      • Level 1: 16
      • Level 2: 19
      • Level 3: 22
      • Level 4: 25
      • Level 5: 27
      • Level 6: 30
      • Level 7: 33
      • Level 8: 36
      • Level 9: 39
      • Level 10: 42
    • Level Required: 1
    • Improves With: None
    • Warm Up: 0
    • Cool Down: 0
  • Skill stun grenade 0.pngStun Grenade:Inflicts physical damage with a 30% base chance to stun the enemy.
    • Energy Required:
      • Level 1: 13
      • Level 2: 15
      • Level 3: 17
      • Level 4: 19
      • Level 5: 21
      • Level 6: 23
      • Level 7: 25
      • Level 8: 27
      • Level 9: 29
      • Level 10: 31
    • Weapon Required: None
    • Stat Required: None
    • Level Required: 5
    • Improves With: Dexterity (+1 damage at 26 Dexterity; +1 damage per 4 Dexterity after)
    • Warm Up: 0
    • Cool Down: 2
  • Skill blood shield 0.pngBlood Shield: Sacrifice your health to activate an energy shield for you or an ally.
    • Energy Required: 0 (No Cost)
    • Conversion ( Progression depends on character level ):
      • Level 1: 3 / 4 / 5 Health to Resistance
      • Level 2: 4 / 5 / 6 Health to Resistance
      • Level 3: 5 / 6 / 7 Health to Resistance
      • Level 4: 6 / 7 / 8 Health to Resistance
      • Level 5: 7 / 8 / 9 Health to Resistance
      • Level 6: 8 / 9 / 10 Health to Resistance
      • Level 7: 9 / 10 / 11 Health to Resistance
      • Level 8: 10 / 11 / 12 Health to Resistance
      • Level 9: 11 / 12 / 13 Health to Resistance
      • Level 10: 12 / 13 / 14 Health to Resistance
    • Weapon Required: None
    • Stat Required: None
    • Level Required: 10
    • Improves With: None
    • Warm Up: 0
    • Cool Down: 4
  • Skill field commander 0.pngField Commander: Increases your strength or an ally's strength during combat.
    • Energy Required:
      • Level 1: 11
      • Level 2: 12
      • Level 3: 13
      • Level 4: 14
      • Level 5: 15
      • Level 6: 16
      • Level 7: 17
      • Level 8: 18
      • Level 9: 19
      • Level 10: 20
    • Weapon Required: None
    • Stat Required:: None
    • Level Required: 2
    • Improves With: Support (+1 Strength gain at 22 Support; +1 Strength gain per 4 Support after)
    • Warm Up: 0
    • Cool Down: 1
  • Skill reroute 0.pngReroute: Passively converts a percent of all damage received to energy (passive skill). Improves with none.
    • Energy Required: 0 (passive)
    • Conversion:
      • Level 1: 12%
      • Level 2: 15%
      • Level 3: 18%
      • Level 4: 21%
      • Level 5: 23%
      • Level 6: 25%
      • Level 7: 27%
      • Level 8: 28%
      • Level 9: 29%
      • Level 10: 30%
    • Weapon Required: None
    • Stat Required: 24 Technology at level 1 (+2 per skill level) ; 42 Technology at Max
    • Level Required: 5
    • Improves With: None
    • Warm Up: None
    • Cool Down: 0
  • Skill frenzy 0.pngFrenzy: Adds to your health a percentage of the damage you inflict.
    • Energy Required:
      • Level 1: 9
      • Level 2: 10
      • Level 3: 11
      • Level 4: 12
      • Level 5: 13
      • Level 6: 14
      • Level 7: 15
      • Level 8: 16
      • Level 9: 17
      • Level 10: 18
    • Damage to Health:
      • Level 1: 30%
      • Level 2: 33%
      • Level 3: 36%
      • Level 4: 39%
      • Level 5: 42%
      • Level 6: 45%
      • Level 7: 48%
      • Level 8: 51%
      • Level 9: 54%
      • Level 10: 57%
    • Weapon Required: Club
    • Stat Required: 19 Support at level 1 (+2 per skill level) ; 37 Support at Max
    • Level Required: 5
    • Improves With: None
    • Warm Up: None
    • Cool Down: 3
  • Skill artillery strike 0.pngArtillery Strike: Inflicts physical damage all enemy targets. Deals 85% damage if it hits multiple targets.
    • Energy Required:
      • Level 1: 14(1) 22(2)
      • Level 2: 16(1) 24(2)
      • Level 3: 18(1) 26(2)
      • Level 4: 20(1) 28(2)
      • Level 5: 22(1) 30(2)
      • Level 6: 24(1) 32(2)
      • Level 7: 26(1) 34(2)
      • Level 8: 28(1) 36(2)
      • Level 9: 30(1) 38(2)
      • Level 10: 32(1) 40(2)
    • Weapon Required: None
    • Stat Required: None
    • Level Required: 5
    • Improves With: Support (+1 damage at 22 Support; +1 damage per 4 Support after)
    • Warm Up: 1
    • Cool Down: 2
  • Skill surgical strike 0.pngSurgical Strike: Energy air strike; 30% life stealing; reduces enemy Rage by 50%.
    • Energy Required:
      • Level 1: 32
      • Level 2: 35
      • Level 3: 38
      • Level 4: 41
      • Level 5: 44
      • Level 6: 47
      • Level 7: 50
      • Level 8: 53
      • Level 9: 56
      • Level 10: 59
    • Weapon Required: None
    • Stat Required: 24 Dexterity at level 1 (+3 per skill level) ; 42 Dexterity at Max
    • Level Required: 10
    • Improves With: Technology (+1 damage at 21 Technology; +1 damage per 5 Technology after)
    • Warm Up: 3
    • Cool Down: 3
  • Skill atom smasher 0.pngAtom Smasher: Smashes an enemy, burning their energy as a % of normal damage.
    • Energy Required:
      • Level 1: 6
      • Level 2: 7
      • Level 3: 8
      • Level 4: 9
      • Level 5: 10
      • Level 6: 11
      • Level 7: 12
      • Level 8: 13
      • Level 9: 14
      • Level 10: 15
    • Conversion:
      • Level 1: 46%
      • Level 2: 50%
      • Level 3: 54%
      • Level 4: 58%
      • Level 5: 61%
      • Level 6: 64%
      • Level 7: 67%
      • Level 8: 70%
      • Level 9: 73%
      • Level 10: 76%
    • Weapon Required: Club
    • Stat Required: None
    • Level Required: 10
    • Improves With: None
    • Warm Up: 0
    • Cool Down: 2
  • Skill toxic grenade 0.pngToxic Grenade: Poisons the enemy over time (3 turns) and inflicts 70% of primary weapon damage as Physical damage.
    • Energy Required:
      • Level 1: 15
      • Level 2: 17
      • Level 3: 19
      • Level 4: 21
      • Level 5: 23
      • Level 6: 25
      • Level 7: 27
      • Level 8: 29
      • Level 9: 31
      • Level 10: 33
    • Poison Damage:
      • Level 1: 4
      • Level 2: 5
      • Level 3: 6
      • Level 4: 7
      • Level 5: 8
      • Level 6: 9
      • Level 7: 10
      • Level 8: 11
      • Level 9: 12
      • Level 10: 13
    • Weapon Required: None
    • Stat Required: None
    • Level Required: 10
    • Improves With: None
    • Warm Up: 0
    • Cool Down: 1
Classes
Starting Classes Tech Mage - Bounty Hunter - Mercenary
Evolved Classes Blood Mage - Cyber Hunter - Tactical Mercenary
 
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