Difference between revisions of "Double Strike"

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Line 8: Line 8:
 
  |Improve=  
 
  |Improve=  
 
;Skill Level
 
;Skill Level
:Level 1: 15% More Damage
+
:Level 1: 17% More Damage
 
:Level 2: 20% More Damage
 
:Level 2: 20% More Damage
 
:Level 3: 23% More Damage
 
:Level 3: 23% More Damage
Line 23: Line 23:
 
  |Class= [[Mercenary]]<br>[[Tactical Mercenary]]
 
  |Class= [[Mercenary]]<br>[[Tactical Mercenary]]
 
  |Level= 1
 
  |Level= 1
  |Weapon= [[Clubs|Club]]
+
  |Weapon= Club
  
 
  |EnergyBase= 100
 
  |EnergyBase= 100

Revision as of 18:40, 21 August 2018

Double Strike
DoubleStrike.png

Active

Attacks your enemy twice for additional damage
Skill Details
Improves With:
Skill Level
Level 1: 17% More Damage
Level 2: 20% More Damage
Level 3: 23% More Damage
Level 4: 26% More Damage
Level 5: 29% More Damage
Level 6: 32% More Damage
Level 7: 35% More Damage
Level 8: 38% More Damage
Level 9: 41% More Damage
Level 10: 44% More Damage
Cool Down: 1 Turn
Requirements
Class: Mercenary
Tactical Mercenary
Weapon: Clubs
Level: 1
Energy:
100 Energy (+15 per skill level increase)
Level 1: 100 Energy
Level 2: 115 Energy
Level 3: 130 Energy
Level 4: 145 Energy
Level 5: 160 Energy
Level 6: 175 Energy
Level 7: 190 Energy
Level 8: 205 Energy
Level 9: 220 Energy
Level 10: 235 Energy
Stat:
15 Dexterity (+2 per skill level increase)
Level 1: 15 Dexterity
Level 2: 17 Dexterity
Level 3: 19 Dexterity
Level 4: 21 Dexterity
Level 5: 23 Dexterity
Level 6: 25 Dexterity
Level 7: 27 Dexterity
Level 8: 29 Dexterity
Level 9: 31 Dexterity
Level 10: 33 Dexterity