Difference between revisions of "Double Strike"

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Line 8: Line 8:
 
  |Improve=  
 
  |Improve=  
 
;Skill Level
 
;Skill Level
:Level 1: 15% More Damage
+
:Level 1: 23% More Damage
:Level 2: 18% More Damage
+
:Level 2: 26% More Damage
:Level 3: 21% More Damage
+
:Level 3: 29% More Damage
:Level 4: 24% More Damage
+
:Level 4: 32% More Damage
:Level 5: 27% More Damage
+
:Level 5: 35% More Damage
:Level 6: 30% More Damage
+
:Level 6: 38% More Damage
:Level 7: 33% More Damage
+
:Level 7: 41% More Damage
:Level 8: 36% More Damage
+
:Level 8: 44% More Damage
:Level 9: 39% More Damage
+
:Level 9: 47% More Damage
:Level 10: 42% More Damage
+
:Level 10: 50% More Damage
  
 
  |Cooldown= 1 Turn
 
  |Cooldown= 1 Turn
Line 23: Line 23:
 
  |Class= [[Mercenary]]<br>[[Tactical Mercenary]]
 
  |Class= [[Mercenary]]<br>[[Tactical Mercenary]]
 
  |Level= 1
 
  |Level= 1
  |Weapon= [[Clubs|Club]] or [[Swords|Sword]]
+
  |Weapon= Club
  
  |Energy=  
+
  |EnergyBase= 90
;140 Energy (+15 per skill level increase)
+
|EnergyIncrease= 15
:Level 1: 140 Energy
+
 
:Level 2: 155 Energy
+
  |StatName= Dexterity
:Level 3: 170 Energy
+
|StatBase= 15
:Level 4: 185 Energy
+
|StatIncrease= 2
:Level 5: 200 Energy
 
:Level 6: 215 Energy
 
:Level 7: 230 Energy
 
:Level 8: 245 Energy
 
:Level 9: 260 Energy
 
:Level 10: 275 Energy
 
  |Stat=  
 
;15 Dexterity (+2 per skill level increase)
 
:Level 1: 15 Dexterity
 
:Level 2: 17 Dexterity
 
:Level 3: 19 Dexterity
 
:Level 4: 21 Dexterity
 
:Level 5: 23 Dexterity
 
:Level 6: 25 Dexterity
 
:Level 7: 27 Dexterity
 
:Level 8: 29 Dexterity
 
:Level 9: 31 Dexterity
 
:Level 10: 33 Dexterity
 
  
 
  |Notes=
 
  |Notes=
 
}}
 
}}

Latest revision as of 09:10, 1 September 2018

Double Strike
DoubleStrike.png

Active

Attacks your enemy twice for additional damage
Skill Details
Improves With:
Skill Level
Level 1: 23% More Damage
Level 2: 26% More Damage
Level 3: 29% More Damage
Level 4: 32% More Damage
Level 5: 35% More Damage
Level 6: 38% More Damage
Level 7: 41% More Damage
Level 8: 44% More Damage
Level 9: 47% More Damage
Level 10: 50% More Damage
Cool Down: 1 Turn
Requirements
Class: Mercenary
Tactical Mercenary
Weapon: Clubs
Level: 1
Energy:
90 Energy (+15 per skill level increase)
Level 1: 90 Energy
Level 2: 105 Energy
Level 3: 120 Energy
Level 4: 135 Energy
Level 5: 150 Energy
Level 6: 165 Energy
Level 7: 180 Energy
Level 8: 195 Energy
Level 9: 210 Energy
Level 10: 225 Energy
Stat:
15 Dexterity (+2 per skill level increase)
Level 1: 15 Dexterity
Level 2: 17 Dexterity
Level 3: 19 Dexterity
Level 4: 21 Dexterity
Level 5: 23 Dexterity
Level 6: 25 Dexterity
Level 7: 27 Dexterity
Level 8: 29 Dexterity
Level 9: 31 Dexterity
Level 10: 33 Dexterity