Difference between revisions of "Influence"

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'''Faction Influence''' is a number that represents your faction's power and impact within the world of Delta V. As your faction earns more influence it will rise in the ranks of all the factions on Delta V. War charts visually represent each faction's influence within the world. The global influence is also tallied in the Legion vs. Exile war standings.
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'''Faction Influence''' is a number that represents your faction's power within the world of Delta V. As your faction earns more influence it will rise in the ranks of all the factions on Delta V.
  
At the end of each day, the faction on the winning alignment of the [[Faction War#Daily Faction War|Daily Faction War]] with the most influence is awarded the [[World Domination]] achievement.
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At the end of each day, the Exile and Legion faction with the most influence is awarded [[World Domination]] achievement.
  
 
== Earning Personal Influence ==
 
== Earning Personal Influence ==
* 1v1 Win - 5 Influence
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* Participation in the war. Using war items on the war objectives.
* 2v2 Win - 15 Influence
 
* Juggernaut Win - 15 Influence
 
* Some [[Skill Cores|skill cores]] increase Influence gained from battles
 
  
 
== Earning Faction Influence ==
 
== Earning Faction Influence ==
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* 2v2 Win - 15 Influence
 
* 2v2 Win - 15 Influence
 
* Juggernaut Win - 15 Influence
 
* Juggernaut Win - 15 Influence
* Some [[Skill Cores|skill cores]] increase Influence from battles
 
 
* War Capture - 150 Influence
 
* War Capture - 150 Influence
 
* Alignment Victory - 250 Influence
 
* Alignment Victory - 250 Influence
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* A faction loses no Influence points if a player leaves the faction.
 
* A faction loses no Influence points if a player leaves the faction.
 
* A faction loses 20 Influence points if a player is booted out of the faction. If you boot an inactive member (30 days or more), there is a 50% discount in penalty.
 
* A faction loses 20 Influence points if a player is booted out of the faction. If you boot an inactive member (30 days or more), there is a 50% discount in penalty.
* A faction loses 20 Influence points if a player runs from a battle (F5).
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* A faction loses 20 Influence points if a player runs from a battle or disconnects.
* A faction loses 100 Influence points if they are aligned with the losing alignment of the [[Faction War#Daily Faction War|Daily Faction War]]
 
  
 
[[Category:Guides]]
 
[[Category:Guides]]

Latest revision as of 13:10, 29 June 2016

Faction Influence is a number that represents your faction's power within the world of Delta V. As your faction earns more influence it will rise in the ranks of all the factions on Delta V.

At the end of each day, the Exile and Legion faction with the most influence is awarded World Domination achievement.

Earning Personal Influence

  • Participation in the war. Using war items on the war objectives.

Earning Faction Influence

  • 1v1 Win - 5 Influence
  • 2v2 Win - 15 Influence
  • Juggernaut Win - 15 Influence
  • War Capture - 150 Influence
  • Alignment Victory - 250 Influence
  • Faction 1v1 Champion - 1000 Influence
  • Faction 2v2 Champion - 1000 Influence
  • Faction Jug Champion - 1000 Influence
  • World Domination - 2500 Influence

Losing Influence

  • A faction loses no Influence points if a player leaves the faction.
  • A faction loses 20 Influence points if a player is booted out of the faction. If you boot an inactive member (30 days or more), there is a 50% discount in penalty.
  • A faction loses 20 Influence points if a player runs from a battle or disconnects.