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Revision as of 01:58, 10 April 2011

Welcome to the EpicDuel Wiki

the official wiki for Artix Entertainment's Flash Based MMO - EpicDuel.

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We currently have 5,215 articles about EpicDuel
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Omega 1.6.46 - May 22, 2015

NPCs

Shops

Missions

Armors

Mutating Weapons

Swords

Staffs

Blades

Clubs

Guns

Achievements

Home Items

Miscellaneous

  • 6 New Hair Styles

Balance Changes

  • Maximum Rage defense ignore: 55% ⇒ 50%
  • Effective level is now capped to 48 instead of 50 for PvP matches (since two Legendary skills only affect NPCs). This will affect matching as well as Underdog calculations.
  • Underdog buffs will now be applied individual level differences, and have been adjusted upwards
  • 1 level = +1 to Str/Dex/Tech/Supp
  • 2 levels = Grants +1 to Str/Supp and +2 to Dex/Tech
  • 3 levels = +2 to Str/Dex/Tech/Supp
  • 4 levels = Grants +2 to Str/Supp and +3 to Dex/Tech
  • 5 levels = +3 to Str/Dex/Tech/Supp
  • 6 levels = Grants +3 to Str/Supp and +4 to Dex/Tech
  • 7 levels = +4 to Str/Dex/Tech/Supp
  • 8 levels = Grants +4 to Str/Supp and +5 to Dex/Tech
  • 9 levels = +5 to Str/Dex/Tech/Supp
  • 10 levels = Grants +5 to Str/Supp and +6 to Dex/Tech
  • Losing now grants slightly less experience and Credits than before.
  • Winning as an Underdog now grants slightly less experience and Credits per level difference than before.
  • Auxiliary damage scaling now matches that of Primary weapons.
  • Gun damage scaling slowed at high amount of Dexterity
  • Assimilation
  • No longer has a weapon requirement
  • Now has a club requirement
  • Now has a club requirement
  • Energy cost lowered by 10 at all levels
  • Stat requirement lowered by 5 at all levels
  • Stat requirement lowered by 3 at all levels
  • No longer has a weapon requirement
  • Now unblockable
  • Drain: 37% - 64% (+3% per level) ⇒ 37% - 55% (+2% per level)

Bug Fixes

  • Eternal Enhance core correctly gives +2 to all stats
  • Mark of Azrael correctly gives +6% critical chance
  • Fixed an issue with level 1 Health/Energy being slightly lower than intended
  • Ice Shield now correctly guarantees blocks and deflections. Again. (This skill really likes breaking)
  • Character pages were not properly displaying red stars

Omega 1.6.45 - May 8, 2015

NPCs

Shops

Armors

Mutating Weapons

Swords

Guns

Vehicles

Achievements

Miscellaneous

  • New Legendary categories
  • Medical Mastery: Field Medic heal +2 per point
  • Energy Efficiency: Active core energy cost -1 per point
  • NPC Crusher: +2 damage to NPCs per point
  • NPC Armor: -2 damage from NPCs per point

Balance Changes

  • Effective Level
  • A lot of changes involve an idea we call your “effective level” or “eLvl” and mainly applies to Legendary players. Basically, we consider each 10 Legendary Ranks you gain to be about equal to 1 level. So if you are Rank 10, your “eLvl” is 41. If you are Rank 78, your eLvl is 47. Since you can spend a maximum of 100 legendary points right now, we cap your eLvl to 50. If you are lower than level 40, your eLvl is the same as your actual level.
  • Underdog Buff
  • This is a new buff that will be applied automatically to 1v1 PvP players when they are lower level than their opponent. For every 2 levels (including eLvls), the lower level player will receive +1 to Strength, Dexterity, Technology, and Support. This is not designed to completely even the playing field, just to give lower level players a fighting chance. While this will initially only apply to 1v1 matches, we’re considering ways to expand this into 2v2 and Juggernaut.
  • Matching
  • eLvl is now considered by matchmaking. It will attempt to match players with similar eLvls before allowing higher level differences. Legendary players can match with non-Legendary players just like before, but the Underdog buff may be applied in this case to compensate.
  • eLvl is now considered for First Strike chance and experience / Credit bonuses for winning against higher level players. This means that an eLvl 41 player will have a greater chance to go first and will get bonus experience and Credits for a win against an eLvl 45 player.
  • Maximum level range for non-Legendary 2v2 matches is now 5, down from 6.
  • Gun Damage
  • Gun damage now scales with Dexterity instead of Strength.
  • Because Dexterity provides a number of defensive bonuses, it will scale slower than Primary damage. We’ll be watching to see if adjustments are needed after the patch.
  • Primary Damage
  • The amount of Primary Damage per point of Strength has been lowered.
  • For comparison, a player with 100 Strength will do roughly 17 less damage with a normal Strike than before.
  • Critical, Block, Deflect chance
  • The minimum chance for these effects is now 0%.
  • This means a high enough stat advantage will reduce your opponent’s chance to crit, block, or deflect to 0. The number of stats required to accomplish this has been increased, however. See below for details.
  • Cores affecting these chances have been buffed to compensate for this change, making them more effective at balancing weaknesses in your build. These cores are still not affected by stats.
  • These Cores can also no longer exceed the maximum chance for these effects to prevent abuse cases.
  • Critical chance
  • Minimum chance: 1% ⇒ 0%
  • +1% per 7 Support over opponent ⇒ 7.5 Support
  • Block chance
  • Minimum chance: 2% ⇒ 0%
  • 1% per 2.5 Dexterity over opponent ⇒ 5 Dexterity
  • Deflect chance
  • Minimum chance: 2% ⇒ 0%
  • 1% per 3 Technology over opponent ⇒ 5 Technology
  • Skills
  • Damage: 200-410 ⇒ 205-430 (+25 per point)
  • Energy cost: +5 at all levels (+10 against 2 opponents)
  • Damage: 200-390 ⇒ 194-410 (+24 per point)
  • Damage: 180-390 ⇒ 183-390 (+23 per point)
  • Energy cost: -5 at all levels (-10 against 2 opponents)
  • Skill Cores
  • Block chance: 4% ⇒ 6%
  • Deflect chance: 6% ⇒ 8%
  • Critical chance: 4% ⇒ 5%
  • Hit chance: 2% version ⇒ 4%
  • Hit chance: 7% version ⇒ 8%
  • Defense increase: 25% ⇒ 33%
  • Damage: 100% ⇒ 85%
  • Energy cost:110 ⇒ 95
  • Damage: 80 % ⇒ 85%
  • Curse chance: 13% ⇒ 15%
  • Frostbite chance: 11% ⇒ 15%
  • Damage: 113% ⇒ 115%
  • Energy cost: 90 ⇒ 0
  • Now useable once per battle
  • Energy Cost: 110 ⇒ 100
  • Damage: 115% ⇒ 105%
  • Now unblockable
  • Damage: 100% ⇒ 105%
  • Maximum Damage: 125% ⇒ 120%
  • Buff reduction: 65% ⇒ 70%
  • Buff reduction: 65% ⇒ 70%
  • Debuff reduction: 65% ⇒ 70%

Bug Fixes

  • Credit option added to Lionhart weapons and bots

Omega 1.6.44 - April 24, 2015

NPCs

Shops

Items

Vehicles

Home Items

Miscellaneous

  • Increasing max amount of Bank slots to 500

Bugs Fixed

  • Fixed an issue with Rage where the Rage defense ignore portion of the calculation that improves with Support was not factoring in Gear or Buffs. This error resulted in players inflicting less damage than expected with high Support builds. Details provided by ‘nowras’ in the forums resulted in this fix.
  • Fixed an issue with Shadow Arts and block chance.
  • Fixed an issue where the Daily Mission button would display the wrong amount of time remaining in the day depending on your time zone.
  • Fixed Code Crafter achievement was not actually counting towards the total amount of achievements available under general achievements tab.
  • Fixed an issue where Faction flags would not appear on War Leaderboards in Fortune City, Frysteland and Infernal Mines.
  • Fixed an issue where the wrong message would appear during retrain. It would say “Every starting skill must be at least level 1” when actually stat requirements aren’t met.
  • Fixed Egg-citing Adventure Mission dialogue: “5 Nightmare Eggs Caden, Slayer and RabbleFroth.” > “5 Nightmare Eggs from Caden, Slayer and RabbleFroth.”
  • Fixed Thorns and Spirit Thorns core descriptions. They now clarify that only Player Melee attacks are affected.

You may also view the full Release Log.

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Wikilogo.png Welcome to the EpicDuel Wiki! May 25, 2015
by EpicDuel Wiki

Hello, and welcome to EpicDuel's official wiki! The EpicDuel Wiki houses tons of information about EpicDuel such as Achievements, Missions, Weapons, and more! We even have Guides, which explain various aspects and features of EpicDuel in depth. If we're missing something, let us know! Or, you can register and add it in for us!

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