Players can earn Influence by doing 1vs1, 2vs2 or juggernaut battles, which allows player to control or reinforce a War Objective.
There is one main objective in each area, which has a value of 5, and all other objectives have a value of 2 at level 1. For each level increase of the war objective, the value increases by 2.
Every 15 minutes the point value of these is added to each alignments score. This is shown on the map screen.
To gain control of an objective you must battle on that map screen and if you win, the influence you gain will be accrued in the bar above the objective.
The alignment with the most influence controls that objective and is taxed 50 influence per hour. The flag of the faction with the most influence in that alignment is displayed.
If there is a reversal of control for the war objective, it will go into a 20 minute cooldown and the new controlling alignment will be rewarded a 40% influence start (of the maximum). The maximum influence for war objectives worth 2 is 750, so the 40% starting influence would be 300. The maximum influence for war objectives worth 5 is 1200, so the 40% starting influence would be 480. This stops objectives changing back and forth and will also spread battles across Delta V.
|Dread War Objective Achievements|
|Achievement Tier||Captures Required||Rating Points|