New Releases/1.4.5a
Jump to navigation
Jump to search
Delta 1.4.5a - 18/5/2012
Mutating Weapons
Guns
Auxiliaries
Other Changes
- Friday The 13th is now rare.
- Block base has been reduced from 10% to 8%.
- Block bonus % step has increased from 2 dexterity per additional % up to 2.5 dexterity per additional %.
- Block Max fell from 40% down to 35%.
- Block Min fell from 4% down to 2%.
- Veteran and Advanced promotional weapons lost their Seasonal-Rare tags.
- “Terms and Conditions” link has was added under the game client on live.
- Confirm screen was changed to 'Exit Battle' button.
- Ability to have missions chained together was added.
- Automatic reconnect system was added.
- An uneven number of players with access to top-level gear can no longer be matched together. This means a level 29 can no longer be matched with three levels 34.
- The way character heads are drawn was updated (it offers greater flexibility for exciting monsters and armors in the future).
- The "What’s New" section now offers more control at each 5 level range.
- The way how missions data is loaded and managed was updated.
Bug Fixes
- Mission complete text did not fit in the chat bubble in some cases.
- When logging in, if you had an incomplete mission, it showed as complete (green) even though it was not complete.
- Broken Zealot previously sold for 1700 Credits. Max credit sell back on broken items is 1000 Credits.
- AFK could appear as [AFI] (larger fields for long names).
- 2vs2 back row player selection bug (weapons would previously impede ability to click).
- Issue where battle would hang by allowing you to be cursed by Delta Knight armor while casting Thorns or Jack-O-Fire.
- Clicking Exit during 2vs2 was counting as a run.
- Character pages now support up to 200 inventory items.
- Numerous Portuguese translation issues were fixed.
- Multi damage is now correctly reduced.