New Releases/1.6.75
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Omega 1.6.75 - June 22, 2018
Achievements
- J6's Jackpot VIP
- Junker's Junkyard VIP
- AdventureQuest VIP updated
- AQ Worlds VIP updated
- Artmageddon VIP updated
- Brunson's Bounty VIP updated
- Dage's Doom VIP updated
- Dragon's Destruction VIP updated
- DragonFable VIP updated
- Frozen Fury VIP updated
- Hazard Havoc VIP updated
- HeroSmash VIP updated
- MechQuest VIP updated
- Monkakazi Mayhem VIP updated
- Musk Mania VIP updated
- Nightwraith's Nightmare VIP updated
- OverSoul VIP updated
- Snork's Stash VIP updated
- Titan's Triumph VIP updated
- Valestra's Vault VIP updated
Swords
- Omega Impaler 2018
- Omega Slayer 2018
- Rusted Great Strife Sword returned
- Rusted Martial Great Sword returned
Mutating Weapons
Guns
- Bounty Pistol 2 E
- Bounty Pistol 2 P
- Bounty Shotgun E
- Bounty Shotgun P
- Bounty Sabre E
- Bounty Sabre P
- Rusted Hand Cannon returned
- Rusted SpecOps Pistol returned
Clubs
- Rusted Lawgiver returned
- Rusted Plasma Crusher returned
Staffs
- Rusted Cyber Staff returned
- Rusted Heavy Mech Staff returned
Wrist Blades
- Rusted Plasma Cutters returned
- Rusted Super Utility Claws returned
Home Items
- J6 Bobblehead
- J6 Mech
- J6 Poster
- J6 Statue
- J6 Trophy
- J6 Beam Sabre Display
- J6 Hat Display
- J6 Pistol Display
- J6 Sabre Display
- J6 Shotgun Display
- Junker Bank
- Junker Bobblehead
- Junker Statue
- Warbot Statue
Misc. Items
Balance Changes
- Legends
- Primary Damage: 1 → 2 per point
- Sidearm Damage: 2 → 3 per point
- Auxiliary Damage: 2 → 3 per point
- Defense: 1 → 2 per point
- Resistance: 1 → 2 per point
- Robot Damage: 2 → 3 per point
- Medical Mastery: 1 → 2 per point
- Energy Efficiency: 1 per point (unchanged)
- NPC Crusher: 1 → 2 per point
- NPC Armor: 1 → 2 per point
- Bounty Hunter
- Massacre → Increased Damage % +2 per level and +1 for level 1 and reduced base energy cost by 10
- Mark of Blood → Increased % of HP gained +1 and reduced base energy cost by 10
- Static Grenade → Reduced number of energy points drained from target by 2
- Cyber Hunter
- Static Charge → Reduced % of Damage converted to Energy by 1 except level 10
- Massacre → Increased Damage % +2 per level and +1 for level 1 and reduced base energy cost by 10
- Tech Mage
- Assimilation → Reduced energy points drained by 2 per level
- Battery Backup → Reduced energy restored by 2 per level
- Blood Mage
- Energy Parasite → Reduced % of target's energy consumed by 1 per level except level 10
- Mark of Blood → buff Increased % of HP gained +1
- Mercenary
- Static Smash → Reduced % of Damage conversion to Energy by 2 per level
- Tactical Mercenary
- Battery Backup → Reduced energy restored by 2 per level
- Atom Smasher → Reduced % of energy conversion by 2 per level
Other Changes
- J6's Jackpot arcade was added
- Junker's Junkyard arcade was added
- Rating Points cap increased