Win 10 random solo (1vs1), team (2vs2) or juggernaut (2vs1) battles.|
|Mission Chain: The Hundred-Year Curse Part 2|
|Menacing Mooks > Obstructed Opportunism > Chains of Blood > Bounds of Flesh > Divine Intervention > Scorch the Earth > Just Nuke It > Safety Measures > Impossible Infiltration > Suicide Squad > The Last Stand|
| The God of War may be formidable, but his incomplete manifestation means that he will remain defensive to consolidate his strength. We need to delay him long enough to prepare adequate countermeasures This means that we must cut off his access to the single greatest source of energy on Delta V - Varium. The Mine and Shadow Guards, who have surely fallen under his spell will definitely guide him to the Legion's Varium reserves. We must stop them at all costs. Defeat five Mine Guards, Heavy Mine Guards or Shadow Guards to slow down the God of War.
|Hmmm...it seems that these rabble-makers were driven mad by a supernatural presence. So the Exile Leader wasn't exaggerating...this God of War may be a bigger problem than I expected. Nothing the Legion can't handle, of course, but the damage to our Varium assets will be considerable if we confront the deity here. Yet we could lose control of the Mines entirely if we don't stop it soon...I hate to admit it but a temporary alliance with the rebels is our best option. Tell the Exile Leader that I will allow for a strategic withdrawal - as long as he does the same. If my scouts catch a hint of any double-crossing, he'll have to face the full wrath of the Legion.