War Event Archives
Not to be confused with the Daily Alignment War.
Storyline
After years of an uneasy truce between the Legion's presence in Frysteland- the cold, mountainous region to the north of Delta V's main continent -- and the Delta V native Krampus, dictatrix Alydriah Descarl made a move to conquer those that remained relatively free from the Administration's control. Led by the formidable Commander Edgar Boothe, the Legion soldiers and corrupted Yetis fought aggressively against the primitive Krampus tribe. The Krampus, led by the Shaman Aldhagrimm the Erudite and King Alaric (the Technologically Impaired), the Krampus allied themselves with Exile forces but were ultimately defeated.
Aldriah and her Legion forces have moved into Frysteland and seek to corrupt the Yetis to add them to their war effort as biological weapons. Only the Krampuses have stood in her way, but now they are poised to fall to this latest Legion assault. The Exiles hope to sway the last remaining Krampuses to join their cause by assisting them in pushing Alydriah out of Frysteland for good!
Those loyal to the Legion will need to crush the Krampuses to demoralize them into submitting to the Legion. Exiles, seeking the loyalty of the Krampuses in their rebellion will need to defeat Yetis that have been corrupted by Legion manipulation and Alydriah's fierce Arctic Guards.
Legion has won this war.
Frysteland War Points | |
---|---|
NPC | War Points Earned |
Frost Reaper | 5 |
Krampus Warrior | 5 |
Arctic Guard | 10 |
Krampus Technician | 10 |
Fenris | 20 |
Yeti Hulk | 20 |
Edgar Boothe | 50 |
King Alaric | 50 |
Note: Players with the Beast Rider or Frost Reaper Armors equipped earned 20% more War Points.
Frysteland War Drops | |
---|---|
Item Drop | Sellback |
Flawed Ice Gem | 55 Credits |
Ice Gem | 190 Credits |
Perfect Ice Gem | 400 Credits |
Frysteland War Point Achievements | ||
---|---|---|
Achievement | War Points | Rating Points |
Frysteland Junior Cadet | 100 | 200 |
Frysteland Squad Leader | 1,200 | 400 |
Frysteland Infantry Officer | 5,000 | 600 |
Frysteland Field Commander | 10,000 | 1000 |
Frysteland Platoon Corporal | 25,000 | 1500 |
Frysteland Contract Sergeant | 50,000 | 2000 |
Frysteland Fleet Lieutenant | 100,000 | 2500 |
Frysteland War Major | 250,000 | 3000 |
Frysteland War Captain | 500,000 | 3500 |
Frysteland War Chief | 750,000 | 4000 |
Frysteland War General | 1,000,000 | 5000 |
Storyline
Instead of strictly Legion vs. Exile, both Legion and Exile players will be punching through the Vault gates. Baelius spared no expense when securing the Delta Vault so the Vault doors are protected by multiple layers of shielding to protect the them from human activity. When breached, each level of protection releases a special “something” that will be discovered when that level of defense is breached.
So, how are you getting through the Vault's defenses? You’ll be using grenades, available from drops or by purchase, to inflict massive damage on the Vault doors. ALL grenades will be available as drops (no exceptions), so anyone can use any bomb on the doors. There will also be mission chains that award even more war bombs! The catch is the Vault doors fight back! How long can you last against its devastating security systems?
Exile has won this war.
Infernal War Influence | |
---|---|
Battle Mode | Influence Earned |
1vs1 | 10 |
2vs2 | 40 |
Delta Vault | (Damage*.1)+15 |
Infernal War Drops | |
---|---|
Item Drop | Sellback |
Flawed Infernal Gem | 55 Credits |
Infernal Gem | 190 Credits |
Perfect Infernal Gem | 400 Credits |
Infernal War Influence Achievements | ||
---|---|---|
Achievement | War Influence | Rating Points |
Infernal War Grunt | 1 | 100 |
Infernal Junior Cadet | 500 | 200 |
Infernal Squad Leader | 2,500 | 400 |
Infernal Infantry Officer | 7,500 | 600 |
Infernal Field Commander | 22,000 | 1000 |
Infernal Platoon Corporal | 50,000 | 1500 |
Infernal Contract Sergeant | 75,000 | 2000 |
Infernal Fleet Lieutenant | 100,000 | 2500 |
Infernal War Major | 150,000 | 3000 |
Infernal War Captain | 250,000 | 3500 |
Infernal War Chief | 350,000 | 4000 |
Infernal War General | 450,000 | 5000 |
Infernal War Vault Damage Achievements | ||
---|---|---|
Achievement | Vault Damage | Rating Points |
Vault Cracker | 7,500 | 1500 |
Vault Cracker II | 25,000 | 2000 |
Vault Cracker III | 100,000 | 2500 |
Infernal War Rewards | |
---|---|
Reward | Requirement |
Vault Breaker I | First Alignment to defeat Delta Vault (1st Door). |
Vault Breaker II | First Alignment to defeat Delta Vault (2nd Door). |
Vault Breaker III | First Alignment to defeat Delta Vault (3rd Door). |
Infernal Conqueror | First Alignment to defeat Delta Vault (4th Door). |
Break on Through | Second Alignment to defeat Delta Vault (4th Door). |
EbilCorp War Points | |
---|---|
NPC | War Points |
Corporate Ninja (Level 1) | 1 |
Corporate Ninja (Level 7) | 2 |
Ebil Hazard (Level 15) | 3 |
Corporate Ninja (Level 20) | 4 |
Ebil Hazard (Level 20) | 4 |
Corporate Ninja (Level 25) | 5 |
Corporate Ninja (Level 30) | 10 |
Ebil Hazard (Level 30) | 10 |
Chairman Platinum | 15 |
Chairman Platinum (Hard Mode) | 50 |
EbilCorp War Drops | |
---|---|
Item Drop | Sellback |
Chairman Bux | 50 Credits |
EbilCorp War Rewards | |
---|---|
Reward | Requirement |
Varium (see below) | 10 War Points |
Kimberly's Inventory | War Bar - 100% |
Ten Year Titan | War Bar - 100% |
EbilCorp War Points Rewards | |
---|---|
War Points | Varium Received |
10 | 100 |
100 | 200 |
10,000 | 500 |
Note: These are just benchmarks as there is no known calculation to the Varium Rewards, your points are not rounded up or down based on these numbers and are simply here to give you an idea to approximate how much points you needed to earn a certain amount of Varium. For example, if you were to have ended the war with 50 Points, you would receive more than 100 Varium but less than 200 Varium as a reward.
Players can earn Influence by doing 1vs1, 2vs2 or juggernaut battles, which allows player to control or reinforce a War Objective.
There is one main objective in each area, which has a value of 5, and all other objectives have a value of 2 at level 1. For each level increase of the war objective, the value increases by 2.
Every 15 minutes the point value of these is added to each alignments score. This is shown on the map screen.
To gain control of an objective you must battle on that map screen and if you win, the influence you gain will be accrued in the bar above the objective.
The alignment with the most influence controls that objective and is taxed 50 influence per hour. The flag of the faction with the most influence in that alignment is displayed.
If there is a reversal of control for the war objective, it will go into a 20 minute cooldown and the new controlling alignment will be rewarded a 40% influence start (of the maximum). The maximum influence for war objectives worth 2 is 750, so the 40% starting influence would be 300. The maximum influence for war objectives worth 5 is 1200, so the 40% starting influence would be 480. This stops objectives changing back and forth and will also spread battles across Delta V.
Dread War Objective Achievements | ||
---|---|---|
Achievement Tier | Captures Required | Rating Points |
Capturer |
10 | 250 |
Brawler |
20 | 500 |
Assaulter |
50 | 750 |
Dominator |
100 | 1000 |
Master |
200 | 1250 |
Warlord |
350 | 1500 |
Conqueror |
500 | 1750 |
Overlord |
750 | 2000 |
Siegemaster |
1000 | 2500 |
Commander |
2000 | 3000 |