The estimated return dates of seasonal content can be found here: Seasonal Rare Permanent limited rares can be found here: Limited Rare For a full history of EpicDuel's releases, see the Release Log.

Omega 1.8.798 - January 20, 2023
Balance Changes
- Tactical Mercenary
- Barbed Grenade: Lowered str requirement by 8.
- Toxic Grenade: Improves every 2 supp → 1.5; requires 16 str, +3 per level (43 max).
- Force Field: Added supp scaling; improves 1 point every 10 supp.
- Blood Mage
- Blood Shield: Add supp scaling; improves 1 point every 8 supp.
- Cyber Hunter
- Bounty Hunter
- Cheap Shot: 25% heal reduction → 20%; new NPC version without a passive swapped on all NPCs with Cheap Shot.
- Multi-Shot: Improves every 0.32 dex → 0.3; base values 205, +25 per level (430 max); 3 turn cooldown → 2; gain 15% damage to energy (only applies to 1 target).
- Reflex Boost: Improves every 2.5 supp → 3.5 dex; converts 15% damage received to energy.
- Stun Grenade: Improves with dex → supp; increased energy cost by 60 (255 max); requires 24 Dexterity +2 per level (42 max).
- Static Grenade: Improves every 0.6 supp → 0.8; buffed base values by 10.
Bug Fixes
- Darkeater's Overcharge and Darkeater's Defiance were flipped in their database definitions which was causing Overcharge to switch to Defiance when replaced on an armor. It was also causing Overcharge to freeze battle when it was attempted to be used. Armor cores should be correct on future purchases, and existing armors after the change should have the appropriate working core.
- Battlebot
- Double Strike: Added Deflection reduction effect to debuff; different version created for NPCs without a debuff.
- Necrotek Executioner P / E, Necrotek Scythe P / E: Can be sold.
- Repaired missing assets from skill icons.
Other Changes
Omega 1.8.797 - January 14, 2023
Balance Changes
Bug Fixes
Omega 1.8.796 - January 13, 2023
Achievements
PvP Drops
Balance Changes
- Tactical Mercenary
- Energy Shield replaced with Force Field: A shield that grants % damage reduction and lowers attacker's energy by the same % of melee damage.
- Values: 22, 24, 26, 28, 30, 31, 32, 33, 34, 35. Costs 75 energy and 15 more per level (210 max). 4 turn duration.
- Field Commander: Removed 10% damage reduction and added effect that increases Rage Gain rate by a % equal to the amount of Support granted.
- Crippling Strike: Buffed by 7%. Improves every 6 Strength instead of 4.
- Barbed Grenade: Improves every 0.32 Dexterity instead of 0.35 Technology. Costs 15 energy per level (205 max).
- Tactical Grenade: Improves every 2 Support instead of 3 Dexterity.
- Blood Mage
- Blood Lust replaced with Mania: Added passive Rage Gain rate increase that scales with skill level. 25% max.
- Deadly Aim replaced with Red Vision: Buffed damage increase by 5%.
- Energy Parasite: 100% damage instead of 85%. Initial strike is unblockable, gains energy equal to 25% of damage dealt and drains flat 100 energy. Minimum energy gain per turn increased from 10 to 50.
- Plasma Cannon: Gains 35% damage to energy instead of 10%.
- Terrify: Reduces 20% Defense/Resistance instead of 15%
- Fire Scythe: Values changed to 21% +3% per level (48% max).
- Bounty Hunter
- Smoke Screen: Removed 20% heal reduction effect. Reduced energy cost by 30.
- Cheap Shot: Added 25% heal reduction effect with a 3 turn duration. Cooldown changed from 2 to 3. Reduced energy cost by 30.
- Massacre: Values changed from +10% per level to +8%.
- From (40, 50, 60, 70, 80, 90, 100, 110, 120, 130) to (58, 66, 74, 82, 90, 98, 106, 114, 122, 130).
- Venom Strike: Buffed by 20 points. Duration changed from 4 to 3. Costs 20 energy per level instead of 30 (240 max).
- Static Grenade: 85% damage instead of 70%. Reduced drain by 20 points. Improves every 0.6 Support instead of 1.1. Can now be used on Rage.
- Cyber Hunter
- Memory Leak: Reduced values by 10.
- Kernel Panic: Improves every 6 Technology instead of 4.
- Proton Cannon: Reduced energy cost by 30 (280 at level 1). Values changed from +10% per level to +8%.
- From (40, 50, 60, 70, 80, 90, 100, 110, 120, 130) to (58, 66, 74, 82, 90, 98, 106, 114, 122, 130).
- Static Charge: Now unblockable.
- Tech Mage
- Mercenary
- Double Strike: Added Defense/Resistance, block chance and deflection debuff equal to the % More Damage. Effect lasts 1 turn.
- Values: 10, 12, 14, 16, 18, 20, 22, 24, 26, 28. Improves every 6 Dexterity.
- Skill Cores:
Bug Fixes
- Skills that raise Support by a flat value stack correctly. Previously, combining Support buffing skills like Field Commander and Growth Serum would appear to apply correctly on the stats page, but would not apply benefits to Support-improved skills like Field Medic.
- Updated Berzerker's description from "Attack an enemy three times for massive damage" to "Attack an enemy for massive damage".
Other Changes
- 4 new Necrotek weapon theme hairstyles have been added (#555-558).
You can view all of the release history in the Release Log.
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Updated Listings and New Event Pages
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December 30, 2022
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by Machaon
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Season's Greetings, kind visitor!
I'm proud to announce that the main listings found on the left-side navigation panel (Weapons, Armors, Robots, Vehicles, Achievements, etc.) are now up-to-date, as well as most of their respective Image Directories (I am still working on the Achievement Image Directories Complete: Achievements/Image Directory2). You may notice that the Weapon Image Directories now use transparent PNGs instead of in-game screenshots, which were useful for demonstrating their size relative to your character. Although both types of images are great in their own ways, this was done because we now have a far more complete collection of the former.
Additionally, the tag has been reinstated after years of being lumped with the tag. Hopefully, this will be useful while browsing! I've attempted to check that all tags are used accurately on the main listings, though I have yet to go through the shop pages for errors.
Finally, you have likely noticed that dedicated guides/pages for all limited-time events in EpicDuel are slowly being built, a fairly ambitious project spurred to action by the new Battlepass feature, designed to be helpful and to document the game's rich history. You will find these under the Quick Guides section, just below this announcement. The last main type of event to be done are the Seasonal Events, which are challenging due to their sheer volume of content but will hopefully be dealt with in time.
That said - while it's been impossible for some time now to keep the entirety of site as polished and up-to-date the way it was in the starting years, I am always thinking of more ideas to improve it. Thank you for still using EpicDuel Wiki!
You can view past announcements on the Announcements page.
Events
Other Info
You can view all our guides on the Guides page.
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