Main Page

From EpicDuel Wiki
Jump to navigation Jump to search

Welcome to the EpicDuel Wiki

the official wiki for Artix Entertainment's Flash Based MMO - EpicDuel

[ EpicDuel Home | Design Notes | EpicDuel Forums | Play Now! ]

Since Flash is no longer supported on browsers, please download the Artix Games Launcher to continue playing EpicDuel.
Artix Entertainment has future proofed all of their Flash games so they can be played without using a browser.

The estimated return dates of seasonal content can be found here: Seasonal Rare
Permanent limited rares can be found here: Limited Rare
For a full history of EpicDuel's releases, see the Release Log.

Omega 1.8.65 - May 6, 2022


Balance Changes

Other Changes

Omega 1.8.64 - April 29, 2022

Balance Changes

  • Cyber Hunter:
    • Defense Matrix: Replaced with Adaptive Armor. Increases Defense and Resistance by a %.
    • Proton Cannon: Changed behavior to be more like Massacre; increase damage by % per level; 25% lifesteal.
    • Static Charge: Strike damage increased from 85% to 100%.
    • Pulse Punch: Removed random cooldown effect; now deals % More Damage (lifesteal is a flat 25%); energy cost: 110 energy, +20 per level; wrist blade requirement; Support requirement removed. NPCs still have the old version of the skill.
    • EMP Grenade: Replaced with Memory Leak. Skill values are the same as its most recent revision, without the 70% of initial hit to user’s energy.
    • Kernel Panic: Replaced with Lock On. Effect: Strike and increase the defense ignored by the user’s attacks for 3 turns (non-inclusive); defense ignore values: 10%, 12%, 14%, 16%, 18%, 20%, 22%, 23%, 24%, 25%; energy cost: 100 energy, +20 per level; stat required: 21 Dexterity, +2 per level; no warmup, 1 turn cooldown.
    • Plasma Armor: Replaced with Counterattack. Reflects % of damage from incoming attacks for 3 turns; reflected damage values: 24% + 2% per level (max 50%); energy cost: 90 energy, +15 per level; no warmup, 3 turn cooldown.
    • Gene Augment: Replaced by Master of Arms. Passively increases the damage of the equipped sidearm, primary, and auxiliary by a percentage; % damage increase: 1%, +1% per level (10% max).
  • Tactical Mercenary:
  • Tech Mage:
    • Nanotech Shield: Damage reduction scaling increased from 1%-10% to 2%-15%.
    • Battery Backup: Cooldown reduced from 5 to 4.
    • Plasma Bolt: Defense ignored increased from 15% to 20%.
    • Assimilation: Increased damage from 70% to 100%; improves with Dexterity instead of Strength.
  • Mercenary:
    • Intimidate: Improves with every 3 instead of every 4 Support; duration increased from 3 to 4 turns.
    • Surgical Strike: Improves with every .3 instead of 0.31 points of Technology (same as Annihilation).
  • Bounty Hunter:
  • Blood Mage:
    • Fireball: Improves with Support instead of Dexterity.
    • Fire Rain: Improves with Dexterity instead of Support.
    • Terrify: Removed stun chance.

UI Adjustments

  • Home Interface
    • Increased item limit to 35 per room.
    • Reduced scaling on items in inventory to address overlap on huge items.
  • Character Creator/Customizer
    • Moved color picker buttons further right to prevent character overlap.

Bug Fixes

You can view all of the release history in the Release Log.

We currently have 11,884 articles about EpicDuel

New Releases


Skill Cores

Have an issue with your account and need help? Contact Artix Support!
Support Pages Create a Ticket DM @ArtixSupport
Quick Guides