Difference between revisions of "Malfunction (Cyber Hunter)"

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Line 19: Line 19:
 
:Level 10: 35 Technology Points
 
:Level 10: 35 Technology Points
  
;Stat (Support)
+
;Stat (Dexterity)
:+1 Technology Point every 2.8 Support
+
:+1 Technology Point every 3.7 Dexterity
  
 
  |Blockable= Yes
 
  |Blockable= Yes

Revision as of 16:04, 12 June 2019

Malfunction
Active Skill
Malfunction.png
Strike and reduce an enemy's Technology for 3 turns
Details
Improves With:
Skill Level
Level 1: 10 Technology Points
Level 2: 13 Technology Points
Level 3: 16 Technology Points
Level 4: 18 Technology Points
Level 5: 21 Technology Points
Level 6: 24 Technology Points
Level 7: 26 Technology Points
Level 8: 29 Technology Points
Level 9: 32 Technology Points
Level 10: 35 Technology Points
Stat (Dexterity)
+1 Technology Point every 3.7 Dexterity
Level Changes: Improves by 1 Technology Point per 3 levels above 20.
Blockable?: Yes
Duration: 3 Turns
Cool Down: 1 Turn
Requirements
Class: Cyber Hunter
Level: 2
Energy:
120 Energy (+20 per skill level increase)
Level 1: 120 Energy
Level 2: 140 Energy
Level 3: 160 Energy
Level 4: 180 Energy
Level 5: 200 Energy
Level 6: 220 Energy
Level 7: 240 Energy
Level 8: 260 Energy
Level 9: 280 Energy
Level 10: 300 Energy
Stat:
16 Strength (+2 per skill level increase)
Level 1: 16 Strength
Level 2: 18 Strength
Level 3: 20 Strength
Level 4: 22 Strength
Level 5: 24 Strength
Level 6: 26 Strength
Level 7: 28 Strength
Level 8: 30 Strength
Level 9: 32 Strength
Level 10: 34 Strength