Difference between revisions of "Malfunction (Tech Mage)"

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  |Cooldown= 1 Turn
 
  |Cooldown= 1 Turn
  
  |LevelImprove= 3
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  |LevelImprove= 2
 
  |LevelImproveBase= 1 Technology Point
 
  |LevelImproveBase= 1 Technology Point
  

Latest revision as of 21:09, 12 June 2019

Malfunction
Active Skill
Malfunction.png
Strike and reduce an enemy's Technology for 3 turns
Details
Improves With:
Skill Level
Level 1: 10 Technology Points
Level 2: 13 Technology Points
Level 3: 16 Technology Points
Level 4: 18 Technology Points
Level 5: 21 Technology Points
Level 6: 24 Technology Points
Level 7: 26 Technology Points
Level 8: 29 Technology Points
Level 9: 32 Technology Points
Level 10: 35 Technology Points
Stat (Dexterity)
+1 Technology Point every 3.7 Dexterity
Level Changes: Improves by 1 Technology Point per 2 levels above 20.
Blockable?: Yes
Duration: 3 Turns
Cool Down: 1 Turn
Requirements
Class: Tech Mage
Level: 5
Energy:
120 Energy (+20 per skill level increase)
Level 1: 120 Energy
Level 2: 140 Energy
Level 3: 160 Energy
Level 4: 180 Energy
Level 5: 200 Energy
Level 6: 220 Energy
Level 7: 240 Energy
Level 8: 260 Energy
Level 9: 280 Energy
Level 10: 300 Energy
Stat:
19 Strength (+2 per skill level increase)
Level 1: 19 Strength
Level 2: 21 Strength
Level 3: 23 Strength
Level 4: 25 Strength
Level 5: 27 Strength
Level 6: 29 Strength
Level 7: 31 Strength
Level 8: 33 Strength
Level 9: 35 Strength
Level 10: 37 Strength