Difference between revisions of "New Releases/1.7.25"

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** [[Cheap Shot]]: +3 % per lvl
 
** [[Cheap Shot]]: +3 % per lvl
 
** [[Shadow Arts]]: Damage reduction added
 
** [[Shadow Arts]]: Damage reduction added
** [[Stun Grenade]]: Reduce energy cost 20; Improves with every .45 Dex instead of .5
+
** [[Stun Grenade (Bounty Hunter)|Stun Grenade]]: Reduce energy cost 20; Improves with every .45 Dex instead of .5
  
 
* [[Mercenary]]
 
* [[Mercenary]]
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* [[Tech Mage]]
 
* [[Tech Mage]]
** [[Super Charge (Tech Mage)| Super Charge]]: Reduce cost -30 per lvl
+
** [[Super Charge (Tech Mage)|Super Charge]]: Reduce cost -30 per lvl
** [[Bludgeon (Tech Mage)| Bludgeon]]: 20% Crit chance; Reduced cost -20
+
** [[Bludgeon (Tech Mage)|Bludgeon]]: 20% Crit chance; Reduced cost -20
 
** [[Plasma Rain]]: Improves with every .35 Support instead of .4
 
** [[Plasma Rain]]: Improves with every .35 Support instead of .4
 
** [[Overload]]: Improves with every .4 Dex instead of .45
 
** [[Overload]]: Improves with every .4 Dex instead of .45
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** [[Cheap Shot]]: +3 % per lvl
 
** [[Cheap Shot]]: +3 % per lvl
 
** [[Venom Strike (Cyber Hunter)|Venom Strike]]: Reduce cost -20; cooldown 2; Poison 4 turns  
 
** [[Venom Strike (Cyber Hunter)|Venom Strike]]: Reduce cost -20; cooldown 2; Poison 4 turns  
** [[Malfunction (Cyber Hunter)| Malfunction]]: Improves with every 3.7 Dex instead of 2.8 Supp; Improves for every 2 levels over 20  
+
** [[Malfunction (Cyber Hunter)|Malfunction]]: Improves with every 3.7 Dex instead of 2.8 Supp; Improves for every 2 levels over 20  
 
** [[Shadow Arts]]: Damage reduction added
 
** [[Shadow Arts]]: Damage reduction added
** [[Multi-Shot (Cyber Hunter)| Multi-Shot]]: Improves with Dex
+
** [[Multi-Shot (Cyber Hunter)|Multi-Shot]]: Improves with Dex
  
 
* [[Tactical Mercenary]]
 
* [[Tactical Mercenary]]
 
** [[Surgical Strike]]: Improves with every .35 Tech instead of .3
 
** [[Surgical Strike]]: Improves with every .35 Tech instead of .3
 
** [[Toxic Grenade]]: Cooldown reduced to 2 turns; poison lasts for 4 turns
 
** [[Toxic Grenade]]: Cooldown reduced to 2 turns; poison lasts for 4 turns
** [[Stun Grenade]]: Reduce energy cost 20; Improves with every .35 Dex instead of .4
+
** [[Stun Grenade (Tactical Mercenary)|Stun Grenade]]: Reduce energy cost 20; Improves with every .35 Dex instead of .4
  
 
* [[Blood Mage]]
 
* [[Blood Mage]]
** [[Super Charge (Blood Mage)| Super Charge]]: Reduce cost -30 per lvl
+
** [[Super Charge (Blood Mage)|Super Charge]]: Reduce cost -30 per lvl
 
** [[Fireball]]: Removed warm-up
 
** [[Fireball]]: Removed warm-up
 
** [[Plasma Rain]]: Improves with every .35 Support instead of .4
 
** [[Plasma Rain]]: Improves with every .35 Support instead of .4

Revision as of 16:19, 12 June 2019

Omega 1.7.25 - June 11, 2019

Balance Changes

  • Tech Mage
    • Super Charge: Reduce cost -30 per lvl
    • Bludgeon: 20% Crit chance; Reduced cost -20
    • Plasma Rain: Improves with every .35 Support instead of .4
    • Overload: Improves with every .4 Dex instead of .45
    • Malfunction: Improves with every 3.7 Dex instead of 2.4 Supp; Improves for every 2 levels over 20

Bug Fixes

  • Hairstyles
    • Male Bounty Hunter style 209 should now be purchasable.
    • Bug that prevents you from equipping a purchased style after a class change until you log out and back in again persists