Difference between revisions of "Super Charge (Tech Mage)"

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  |Weapon= Staff
 
  |Weapon= Staff
  
  |EnergyBase= 310
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  |EnergyBase= 280
 
  |EnergyIncrease= 30
 
  |EnergyIncrease= 30
  

Latest revision as of 15:55, 12 June 2019

Super Charge
Active Skill
SuperCharge.png
Fires an energy charge ignoring 30% of the target's resistance; 30% lifesteal
Details
Improves With:
Skill Level
Level 1: 300 Energy Damage
Level 2: 330 Energy Damage
Level 3: 360 Energy Damage
Level 4: 390 Energy Damage
Level 5: 420 Energy Damage
Level 6: 450 Energy Damage
Level 7: 480 Energy Damage
Level 8: 510 Energy Damage
Level 9: 540 Energy Damage
Level 10: 570 Energy Damage
Stat (Technology)
+1 Energy Damage every 0.4 Technology
Level Changes: Improves by 1 Energy Damage per 0.4 levels above 20.
Weakens by 1 Energy Damage per 0.4 levels below 20.
Defense Ignored: 30%
Warm Up: 3 Turns
Cool Down: 3 Turns
Requirements
Class: Tech Mage
Weapon: Staff
Level: 10
Energy:
280 Energy (+30 per skill level increase)
Level 1: 280 Energy
Level 2: 310 Energy
Level 3: 340 Energy
Level 4: 370 Energy
Level 5: 400 Energy
Level 6: 430 Energy
Level 7: 460 Energy
Level 8: 490 Energy
Level 9: 520 Energy
Level 10: 550 Energy
Stat:
24 Dexterity (+2 per skill level increase)
Level 1: 24 Dexterity
Level 2: 26 Dexterity
Level 3: 28 Dexterity
Level 4: 30 Dexterity
Level 5: 32 Dexterity
Level 6: 34 Dexterity
Level 7: 36 Dexterity
Level 8: 38 Dexterity
Level 9: 40 Dexterity
Level 10: 42 Dexterity