Ebil Hazard

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Ebil Hazard (Level 17)
EbilHazard3.png
Rrrrrrrrrr! *snarl*

Fleshhhhh! *growl* Sssssynergy!
Location: Fortune City Tag-rare.png
PvP Battles
Mission Drops: Chairman Bux
Stats
Level
17
950 Health
800 Energy
Strength: 40
Dexterity: 30 (?)
Technology: 19 (?)
Support: 40 (?) (?)
Primary: 336—354 Physical Damage (250)
Sidearm: 345—364 Energy Damage (250) (Bareknuckle Blaster E)
Auxiliary: 345—364 Physical Damage (250) (Bareknuckle Breaker P)
Defense: 210—230 (110)
Resistance: 83—96 (20)
Skills
FieldMedic.png
3
Field Medic (190 Energy)
  • 241 Health Points
  • Usable below 285 Health Points
DoubleStrike.png
4
Double Strike (135 Energy)
  • 32 % More Weapon Damage
  • Adds 80 Damage
Berzerker.png
2
Berzerker (210 Energy)
  • 40 % More Weapon Damage
  • Adds 100 Damage
BunkerBuster.png
6
Bunker Buster (200 Energy)
  • 387 Physical Damage
Notes


Ebil Hazard (Level 20)
EbilHazard2.png
Rrrrrrrrrr! *snarl*

Fleshhhhh! *growl* Sssssynergy!
Location: Fortune City Tag-rare.png
PvP Battles
Mission Drops: Chairman Bux
Stats
Level
20
1100 Health
1100 Energy
Strength: 45
Dexterity: 47 (?)
Technology: 39 (?)
Support: 36 (?) (?)
Primary: 347—367 Physical Damage (250)
Sidearm: 357—379 Energy Damage (250) (Bareknuckle Blaster E)
Auxiliary: 335—352 Physical Damage (250) (Bareknuckle Breaker P)
Defense: 266—298 (110)
Resistance: 150—176 (20)
Skills
FieldMedic.png
3
Field Medic (190 Energy)
  • 239 Health Points
  • Usable below 330 Health Points
DoubleStrike.png
2
Double Strike (105 Energy)
  • 26 % More Weapon Damage
  • Adds 65 Damage
Fire Scythe.png
4
Fire Scythe (160 Energy)
  • 36 % Defense Ignored
Berzerker.png
2
Berzerker (210 Energy)
  • 40 % More Weapon Damage
  • Adds 100 Damage
Maul.png
5
Maul (135 Energy)
  • 31 % Defense Ignored
Notes


Ebil Hazard (Level 30)
EbilHazard.png
Rrrrrrrrrr! *snarl*

Fleshhhhh! *growl* Sssssynergy!
Location: Fortune City Tag-rare.png
PvP Battles
Mission Drops: Chairman Bux
Stats
Level
30
1500 Health
1200 Energy
Strength: 65
Dexterity: 62 (?)
Technology: 49 (?)
Support: 60 (?) (?)
Primary: 386—414 Physical Damage (250)
Sidearm: 394—423 Energy Damage (250) (Bareknuckle Blaster E)
Auxiliary: 388—416 Physical Damage (250) (Bareknuckle Breaker P)
Defense: 290—330 (90)
Resistance: 183—216 (20)
Skills
FieldMedic.png
4
Field Medic (210 Energy)
  • 289 Health Points
  • Usable below 450 Health Points
BloodLust.png
6
Blood Lust (Passive)
  • 21 % Damage to Health
Bludgeon.png
10
Bludgeon (245 Energy)
  • 52 % More Physical Weapon Damage
  • Adds 130 Damage
Reroute.png
5
Reroute (Passive)
  • 25 % Conversion
PlasmaBolt.png
7
Plasma Bolt (215 Energy)
  • 459 Energy Damage
Overload.png
10
Overload (230 Energy)
  • 551 Energy Damage
PlasmaRain.png
5
Plasma Rain (200 Energy)
  • 465 Energy Damage
Notes