Field Medic (Cyber Hunter)

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Field Medic
Active Skill
FieldMedic.png
Restores your health or the health of an ally. Cures poison.
Details
Improves With:
Skill Level
Level 1: 145 Health Points
Level 2: 180 Health Points
Level 3: 215 Health Points
Level 4: 250 Health Points
Level 5: 285 Health Points
Level 6: 320 Health Points
Level 7: 355 Health Points
Level 8: 390 Health Points
Level 9: 435 Health Points
Level 10: 480 Health Points
Stat (Support)
+1 Health Point every 0.6 Support
Level Changes: Improves by 1 Health Point per 0.12 levels above 20.
Weakens by 1 Health Point per 0.3 levels below 20.
Cool Down: 3 Turns
Requirements
Class: Cyber Hunter
Level: 1
Energy:
150 Energy (+20 per skill level increase)
Level 1: 150 Energy
Level 2: 170 Energy
Level 3: 190 Energy
Level 4: 210 Energy
Level 5: 230 Energy
Level 6: 250 Energy
Level 7: 270 Energy
Level 8: 290 Energy
Level 9: 310 Energy
Level 10: 330 Energy
Stat:
16 Technology (+3 per skill level increase)
Level 1: 16 Technology
Level 2: 19 Technology
Level 3: 22 Technology
Level 4: 25 Technology
Level 5: 28 Technology
Level 6: 31 Technology
Level 7: 34 Technology
Level 8: 37 Technology
Level 9: 40 Technology
Level 10: 43 Technology
Notes
  • The numbers displayed are the base values. The numbers displayed in-game may be affected by player stats, level and the Diminishing Returns.