Malfunction (Cyber Hunter)
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Malfunction | ||
Active Skill | ||
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Strike and reduce an enemy's Technology for 3 turns | ||
Details | ||
Improves With: |
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Level Changes: | Improves by 1 Technology Point per 2 levels above 20. | |
Blockable?: | Yes | |
Duration: | 3 Turns | |
Cool Down: | 1 Turn | |
Requirements | ||
Class: | Cyber Hunter | |
Level: | 2 | |
Energy: |
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Stat: |
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Notes | ||
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