Malfunction (Cyber Hunter)

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Malfunction
Active Skill
Malfunction.png
Strike and reduce an enemy's Technology for 3 turns
Details
Improves With:
Skill Level
Level 1: 7 Technology Points
Level 2: 10 Technology Points
Level 3: 13 Technology Points
Level 4: 15 Technology Points
Level 5: 17 Technology Points
Level 6: 19 Technology Points
Level 7: 20 Technology Points
Level 8: 21 Technology Points
Level 9: 22 Technology Points
Level 10: 23 Technology Points
Stat (Support)
+1 Technology Point every 3.8 Support
Level Changes: Improves by 1 Technology Point per 2 levels above 20.
Blockable?: Yes
Duration: 3 Turns
Cool Down: 1 Turn
Requirements
Class: Cyber Hunter
Level: 2
Energy:
120 Energy (+20 per skill level increase)
Level 1: 120 Energy
Level 2: 140 Energy
Level 3: 160 Energy
Level 4: 180 Energy
Level 5: 200 Energy
Level 6: 220 Energy
Level 7: 240 Energy
Level 8: 260 Energy
Level 9: 280 Energy
Level 10: 300 Energy
Stat:
16 Strength (+2 per skill level increase)
Level 1: 16 Strength
Level 2: 18 Strength
Level 3: 20 Strength
Level 4: 22 Strength
Level 5: 24 Strength
Level 6: 26 Strength
Level 7: 28 Strength
Level 8: 30 Strength
Level 9: 32 Strength
Level 10: 34 Strength
Notes
  • The numbers displayed are the base values. The numbers displayed in-game may be affected by player stats, level and the Diminishing Returns.