New Releases/1.7.25
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Omega 1.7.25 - June 11, 2019
Balance Changes
- General
- Field Medic: 3 turn cooldown
- Bounty Hunter
- Venom Strike: Reduce cost -20; Cooldown 2; Poison 4 turns.
- Cheap Shot: +3 % per lvl
- Shadow Arts: Damage reduction added
- Stun Grenade: Reduce energy cost 20; Improves with every .45 Dex instead of .5
- Mercenary
- Hybrid Armor: Reduced Defense/Resistance % to 6-15%
- Surgical Strike: Improves with every .35 Tech instead of .3
- Tech Mage
- Super Charge: Reduce cost -30 per lvl
- Bludgeon: 20% Crit chance; Reduced cost -20
- Plasma Rain: Improves with every .35 Support instead of .4
- Overload: Improves with every .4 Dex instead of .45
- Malfunction: Improves with every 3.7 Dex instead of 2.4 Supp; Improves for every 2 levels over 20
- Cyber Hunter
- Cheap Shot: +3 % per lvl
- Venom Strike: Reduce cost -20; cooldown 2; Poison 4 turns
- Malfunction: Improves with every 3.7 Dex instead of 2.8 Supp; Improves for every 2 levels over 20
- Shadow Arts: Damage reduction added
- Multi-Shot: Improves with Dex
- Tactical Mercenary
- Surgical Strike: Improves with every .35 Tech instead of .3
- Toxic Grenade: Cooldown reduced to 2 turns; poison lasts for 4 turns
- Stun Grenade: Reduce energy cost 20; Improves with every .35 Dex instead of .4
- Blood Mage
- Super Charge: Reduce cost -30 per lvl
- Fireball: Removed warm-up
- Plasma Rain: Improves with every .35 Support instead of .4
- Overload: Improves with every .4 Dex instead of .45
Bug Fixes
- Male Hunter style, number 209, should now be purchasable.