New Releases/1.7.52
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Omega 1.7.52 - December 27, 2019
Balance Changes
- Mercenary
- Hybrid Armor now passively boosts Defense and Resistance as follows:
- Level 1: 7%
- Level 2: 9%
- Level 3: 11%
- Level 4: 13%
- Level 5: 15%
- Level 6: 16%
- Level 7: 17%
- Level 8: 18%
- Level 9: 19%
- Level 10: 20%
- Hybrid Armor now passively boosts Defense and Resistance as follows:
- Tactical Mercenary
- Mineral Armor now passively boosts Defense as follows:
- Level 1: 12%
- Level 2: 14%
- Level 3: 16%
- Level 4: 18%
- Level 5: 20%
- Level 6: 22%
- Level 7: 24%
- Level 8: 26%
- Level 9: 28%
- Level 10: 30%
- Mineral Armor now passively boosts Defense as follows:
- Cyber Hunter
- Static Charge now improves with every 5 Technology points instead of 7
- Plasma Armor now passively boosts Resistance as follows:
- Level 1: 12%
- Level 2: 14%
- Level 3: 16%
- Level 4: 18%
- Level 5: 20%
- Level 6: 22%
- Level 7: 24%
- Level 8: 26%
- Level 9: 28%
- Level 10: 30%
- Captain's Charge, Hawk Guardian, Lifeline, Wolf's Fury and Yeti Fury can now be used below 40% Health instead of 45%
- Ice Shield now greatly reduces damage from attacks that bypass blocks or deflections
- Lionhart's Shield now greatly reduces damage when an NPC targets a player
Bug Fixes
- Blood Bullet was dealing 125% damage instead of 115%
- Hatchling Rush no longer freezes and skips turns when Armored Roots or Tentacle Prison is active
Other Changes
- Rewards for Juggernaut victories have been slightly increased