New Releases/1.7.78
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Omega 1.7.78 - June 5, 2020
Balance Changes
- Blood Mage:
- Energy Parasite: energy return increased to 1.2X return instead of 1.0X.
- Fireball: Starting energy cost is 90, increasing by 20 points per level instead of +15
- Tactical Mercenary:
- Frenzy: Starting energy cost of 40, increasing 10 points per level
- Tech Mage:
- Overload: Improves with every 0.35 Dexterity instead of 0.32
- Plasma Rain: Improves with every 0.32 Dexterity instead of 0.35
- Bounty Hunter:
- Venom Strike: Energy cost increases by 30 energy per level; Cooldown increased to 4 turns
- Cyber Hunter:
- Precision Strike: Replaces Cheap Shot; Does additional damage and deals 15% damage to target's energy pool; Improves with every 6.5 Technology; No weapon requirement.
- Plasma Grenade: Improves with every 0.35 Tech instead of 0.4. (This was originally set to 0.2, which was way too powerful and was corrected in an emergency patch.)
- Adaptive Offense: Improves with Strength instead of Dexterity. 15% crit.
- TrueShot: Energy cost increased by 15 energy to 100
- Phantasm Blast E and Phantasm Blast P: Reduce base energy to 35%, max 55%; Warm up removed