New Releases/1.7.78

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Omega 1.7.78 - June 5, 2020

Balance Changes

  • Blood Mage:
    • Energy Parasite: energy return increased to 1.2X return instead of 1.0X.
    • Fireball: Starting energy cost is 90, increasing by 20 points per level instead of +15
  • Tactical Mercenary:
    • Frenzy: Starting energy cost of 40, increasing 10 points per level
  • Tech Mage:
    • Overload: Improves with every 0.35 Dexterity instead of 0.32
    • Plasma Rain: Improves with every 0.32 Dexterity instead of 0.35
  • Bounty Hunter:
    • Venom Strike: Energy cost increases by 30 energy per level; Cooldown increased to 4 turns
  • Cyber Hunter:
    • Precision Strike: Replaces Cheap Shot; Does additional damage and deals 15% damage to target's energy pool; Improves with every 6.5 Technology; No weapon requirement.
    • Plasma Grenade: Improves with every 0.35 Tech instead of 0.4. (This was originally set to 0.2, which was way too powerful and was corrected in an emergency patch.)
    • Adaptive Offense: Improves with Strength instead of Dexterity. 15% crit.
  • TrueShot: Energy cost increased by 15 energy to 100
  • Phantasm Blast E and Phantasm Blast P: Reduce base energy to 35%, max 55%; Warm up removed