Blood Commander

From EpicDuel Wiki
Jump to: navigation, search
Blood Commander
BloodCommander.png

Active

Increase Strength, granting lifesteal equal to 75% of Strength gain for 4 turns
Skill Details
Improves With:
Skill Level
Level 1: 13 Strength Points
Level 2: 15 Strength Points
Level 3: 17 Strength Points
Level 4: 19 Strength Points
Level 5: 21 Strength Points
Level 6: 23 Strength Points
Level 7: 25 Strength Points
Level 8: 27 Strength Points
Level 9: 29 Strength Points
Level 10: 31 Strength Points
Stat (Support)
+1 Strength Point every 4 Support
Level Changes: Improves by 1 Strength Point every 2 levels above 20.
Weakens by 1 Strength Point every 2.5 levels below 20.
Duration: 4 Turns
Cool Down: 1 Turn
Requirements
Class: Mercenary
Level: 2
Energy:
100 Energy (+10 per skill level increase)
Level 1: 100 Energy
Level 2: 110 Energy
Level 3: 120 Energy
Level 4: 130 Energy
Level 5: 140 Energy
Level 6: 150 Energy
Level 7: 160 Energy
Level 8: 170 Energy
Level 9: 180 Energy
Level 10: 190 Energy