Field Medic

From EpicDuel Wiki
Jump to: navigation, search
Field Medic
FieldMedic.png

Active

Restores your health or the health of an ally. Cures poison.
Skill Details
Improves With:
Skill Level
Level 1: 275 Health Points
Level 2: 300 Health Points
Level 3: 325 Health Points
Level 4: 350 Health Points
Level 5: 375 Health Points
Level 6: 400 Health Points
Level 7: 425 Health Points
Level 8: 450 Health Points
Level 9: 475 Health Points
Level 10: 500 Health Points
Level Changes: Improves by 1 Health Point every 0.15 levels above 20.
Weakens by 1 Health Point every 0.15 levels below 20.
Cool Down: 4 Turns
Requirements
Class: Blood Mage
Bounty Hunter
Cyber Hunter
Mercenary
Tactical Mercenary
Tech Mage
Level: 1
Energy:
150 Energy (+20 per skill level increase)
Level 1: 150 Energy
Level 2: 170 Energy
Level 3: 190 Energy
Level 4: 210 Energy
Level 5: 230 Energy
Level 6: 250 Energy
Level 7: 270 Energy
Level 8: 290 Energy
Level 9: 310 Energy
Level 10: 330 Energy
Stat:
16 Technology (+3 per skill level increase)
Level 1: 16 Technology
Level 2: 19 Technology
Level 3: 22 Technology
Level 4: 25 Technology
Level 5: 28 Technology
Level 6: 31 Technology
Level 7: 34 Technology
Level 8: 37 Technology
Level 9: 40 Technology
Level 10: 43 Technology