New Releases/1.5.39
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Omega 1.5.39 - 15/11/2013
Balance Changes
- Health per stat point has been increased to 1.25 from 1. Now every 4 stat points will give +5 Max Health.
- The base damage of all weapons (Primary, Gun, and Auxiliary) has been lowered by 2. The new minimum damage is 1.
- Critical Strikes now ignore 30% of defenses, down from 45%.
- Critical Strike minimum damage is now 3-5, down from 4-7. It increases at level 15 and 30.
- Energy per stat point has been increased to 1.25 from 1. Now every 4 stat points will give +5 Max Energy.
- EMP Grenade
- Base energy drain was increased from 7-24 to 12-27.
- Cooldown was increased from 2 to 3 turns.
- Level scaling was removed.
- Atom Smasher
- Cooldown was increased from 2 to 3 turns.
- Energy drain amount was increased by 2% at all levels.
- Static Charge
- It was made unblockable.
- It can no longer cause a critical hit or be affected by rage.
- Cooldown was increased from 2 to 3.
- Energy restore amount was increased from 22-37% to 40-70%.
- Static Smash
- Energy drain was lowered from 43-73% to 38-68%.
- Static Grenade (Replacement of Bounty Hunter EMP Grenade)
- It has a base energy drain of 10-25.
- It steals 50% of energy drained.
- 0 Energy cost, 3 turn cooldown.
- It gains +1 energy drain for every 4.5 Technology.
- Battery Backup
- Base energy gain was lowered from 20-45 to 20-35.
- Level scaling now works properly.
- Assimilation
- Energy steal was increased by 4 at all levels.
- It now steals 50% of energy drained, down from 100%.
- Energy Parasite
- In cases where the enemy has more than 150 Energy, it will work as though they had 150 Energy instead. This is intended to only affect NPC battles.
- Plasma / Mineral Armor
- Defenses were increased from 15-60% to 30-100%.
- It is no longer affected by stat buffs and debuffs.
- The duration now properly lasts for 4 turns.
- Hybrid Armor
- Defenses were increased from 10-30% to 15-50%.
- It is no longer affected by stat buffs and debuffs.
- The duration now properly lasts for 4 turns.
- Mark of Blood
- Energy cost was adjusted from 13-31 to 15-24.
- Toxic Grenade
- Energy cost was adjusted from 15-33 to 10-28.
- Venom Strike
- Energy cost was adjusted from 14-32 to 10-28.
- Reflex Boost
- Energy gain effect was removed.
- Dexterity bonus was increased to 2 at all levels.
- Smokescreen / Malfunction
- Level scaling was removed.
Other Changes
- Omega 10,000 Varium package was removed.
- Exile and Legion 10,000 Varium packages were removed.
- Dread 10,000 Varium package was removed.
- Omega item are now tagged as Ultra-Rares.
- Promotional items from Dread, Exile and Legion packages can now be sold.
- All skill effects now only play once in order to improve performance.
- Battle error and status messages now include skill icons.
- Skill icon images have been given an update.
- Chairman Platinum's battle background was updated to look like his current background area.
- Retrain, Redeem Code, and Item Finder options have been removed from NPCs and added to the Upgrade Shop.
- Weapon damage was lowered by about 4 on all NPCs.
Bug Fixes
- NPCs with Bloodlust are no longer returned twice the intended health.
- Effects of Color Blast and Shadow Arts now clear upon death in battle.
- Mark of Blood can no longer be cast on targets that are already marked.
- Shadow Arts now only darkens the caster and it no longer affects things like robots and skill effects.
- Energy Parasite no longer restores energy on dead casters and it no longer visually revives them.
- Players no longer get a persistent yellow loop when loading battles.
- Players are now unable to change gear while moving.
- Flags can no longer be highlighted in battle.