Template:SkillCoreAdvanced

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{{SkillCoreAdvanced
 |Image= CoreName.png
 |Name= Core Name
 |Type= Active or Passive
 |Desc= In-game text
 |Rarity= Seasonal, Limited, Rare, Ultra-Rare (In-game tag)

 |Item= [[Item Name 1]]<br>[[Item Name 2]]
 |Location= [[Edgar Boothe's Inventory|Edgar Boothe]] ([[Frysteland]]) or another method of obtaining
 |CredPrice= 10000
 |VarPrice= 595
 |CredSell= Autogenerated if CredPrice
 |VarSell= Autogenerated if VarPrice
 |Unsellable= Enter anything ("1" for example) to indicate item is unsellable, otherwise leave blank
 |Charge= x25 (Defaults to "Unlimited" if left blank)

 |Equipment= Primary, Sidearm, Auxiliary, Armor, Robot (Normal), or Robot (Special)
 |Energy= 60 (Energy cost; if none, enter "0")
 |Energy2= 100 (For AoE Actives Cores that cost a different amount when hitting two targets) 
 |Health= 90 (Health cost; if none, leave blank)

 |BaseDamage= Primary, Sidearm, Auxiliary, or Robot
 |BaseDamage2= Primary, Sidearm, Auxiliary, or Robot (Use only for damage done to opponent's energy, i.e. drain)
 |Damage= 120% (Corresponds to BaseDamage)
 |Damage2= 25% (Corresponds to BaseDamage2)
 |AddDamage= 20% Weapon Damage, 10% Opponent's Max Health, etc. (Will automatically color code certain words)
 |AoE= 85% 
 |MinDamage= 50 (Defaults to "30" if left blank)

 |DamageType= Physical, Energy, or Adaptive
 |Classification= Melee or Ranged (Defaults to "Ranged" if left blank)
 |ParryType= 0= Unblockable, 1= Blockable, 2= Deflectable
 |NoRage= Enter anything ("1" for example) to indicate attack cannot be raged, otherwise defaults to "Yes"

 |DefenseIgnore= 25% 
 |Crit= 25% (Enter "0%" if the attack can never crit)
 |Stun= 20%
 |Lifesteal= 30% 
 |EnergySteal= 25%

 |Heal= 300 (Base heal amount)
 |Heal2= 300 (Base energy regen amount)
 |AddHeal= 200% Armor Defense, 650*Current Rage Percent, etc. (Corresponds to Heal)
 |AddHeal2= 200% Armor Resistance, Your Max Energy, etc. (Corresponds to Heal2)
 |TrueHeal= Yes or No (To indicate if a heal effect works with Medical Mastery/Critical Heal; defaults to the No answer if left blank)

 |Effects= Puts a random skill on cooldown. (List any additional effects not covered by the above paremeters)
 |Buff= 35% damage reduction. 
 |Debuff= Reduces opponent's energy by 50 at the start of each turn.
 |Duration= 3 Turns
(For consistency, all technical terms should be kept completely lowercase when used in a normal sentence; all terms should be captilized when used as part of a unit.)

 |Warmup= 1 Turn (Defaults to "None" if left blank)
 |Cooldown= 5 Turns (Defaults to "Not Reusable" if left blank)
 |UsableBelow= 40%

 |Clones= [[Core Name 1]], [[Core Name 2]]* (Cores that are COMPLETELY identical)
 |Variants= [[Core Name 1]], [[Core Name 2]] (Minor, Energy/Physical, Limited-Charge/Unlimited, etc.)
 |Similar= [[Core Name 1]], [[Core Name 2]] (Cores for the same equipment type with similar effect)
 |Similar2= [[Core Name 1]], [[Core Name 2]] (Cores for other equipment under the same name or having identical or very similar effect)
 |Associated= [[Core Name 1]], [[Core Name 2]] (Cores from the same item, set, promo, etc.)
*Adding an asterisk will trigger the note "''*Auras from these cores do not stack.''"

 |Notes= * Optional notes

 |History= * Log of historical balance and other changes
}}