Template:SkillCoreAdvanced
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{{SkillCoreAdvanced |Image= CoreName.png |Name= Core Name |Type= Active or Passive |Desc= In-game text |Rarity= Seasonal, Limited, Rare, Ultra-Rare (In-game tag) |Item= [[Item Name 1]]<br>[[Item Name 2]] |Location= [[Edgar Boothe's Inventory|Edgar Boothe]] ([[Frysteland]]) or another method of obtaining |CredPrice= 10000 |VarPrice= 595 |CredSell= Autogenerated if CredPrice |VarSell= Autogenerated if VarPrice |Unsellable= Enter anything ("1" for example) to indicate item is unsellable, otherwise leave blank |Charge= x25 (Defaults to "Unlimited" if left blank) |Equipment= Primary, Sidearm, Auxiliary, Armor, Robot (Normal), or Robot (Special) |Energy= 60 (Energy cost; if none, enter "0") |Energy2= 100 (For AoE Actives Cores that cost a different amount when hitting two targets) |Health= 90 (Health cost; if none, leave blank) |BaseDamage= Primary, Sidearm, Auxiliary, or Robot |BaseDamage2= Primary, Sidearm, Auxiliary, or Robot (Use only for damage done to opponent's energy, i.e. drain) |Damage= 120% (Corresponds to BaseDamage) |Damage2= 25% (Corresponds to BaseDamage2) |AddDamage= 20% Weapon Damage, 10% Opponent's Max Health, etc. (Will automatically color code certain words) |AoE= 85% |MinDamage= 50 (Defaults to "30" if left blank) |DamageType= Physical, Energy, or Adaptive |Classification= Melee or Ranged (Defaults to "Ranged" if left blank) |ParryType= 0= Unblockable, 1= Blockable, 2= Deflectable |NoRage= Enter anything ("1" for example) to indicate attack cannot be raged, otherwise defaults to "Yes" |DefenseIgnore= 25% |Crit= 25% (Enter "0%" if the attack can never crit) |Stun= 20% |Lifesteal= 30% |EnergySteal= 25% |Heal= 300 (Base heal amount) |Heal2= 300 (Base energy regen amount) |AddHeal= 200% Armor Defense, 650*Current Rage Percent, etc. (Corresponds to Heal) |AddHeal2= 200% Armor Resistance, Your Max Energy, etc. (Corresponds to Heal2) |TrueHeal= Yes or No (To indicate if a heal effect works with Medical Mastery/Critical Heal; defaults to the No answer if left blank) |Effects= Puts a random skill on cooldown. (List any additional effects not covered by the above paremeters) |Buff= 35% damage reduction. |Debuff= Reduces opponent's energy by 50 at the start of each turn. |Duration= 3 Turns (For consistency, all technical terms should be kept completely lowercase when used in a normal sentence; all terms should be captilized when used as part of a unit.) |Warmup= 1 Turn (Defaults to "None" if left blank) |Cooldown= 5 Turns (Defaults to "Not Reusable" if left blank) |UsableBelow= 40% |Clones= [[Core Name 1]], [[Core Name 2]]* (Cores that are COMPLETELY identical) |Variants= [[Core Name 1]], [[Core Name 2]] (Minor, Energy/Physical, Limited-Charge/Unlimited, etc.) |Similar= [[Core Name 1]], [[Core Name 2]] (Cores for the same equipment type with similar effect) |Similar2= [[Core Name 1]], [[Core Name 2]] (Cores for other equipment under the same name or having identical or very similar effect) |Associated= [[Core Name 1]], [[Core Name 2]] (Cores from the same item, set, promo, etc.) *Adding an asterisk will trigger the note "''*Auras from these cores do not stack.''" |Notes= * Optional notes |History= * Log of historical balance and other changes }}