Malfunction (Cyber Hunter)

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Malfunction
Malfunction.png

Active

Strike and reduce an enemy's Technology for 3 turns
Skill Details
Improves With:
Skill Level
Level 1: 6 Technology Points
Level 2: 8 Technology Points
Level 3: 10 Technology Points
Level 4: 12 Technology Points
Level 5: 14 Technology Points
Level 6: 16 Technology Points
Level 7: 18 Technology Points
Level 8: 20 Technology Points
Level 9: 22 Technology Points
Level 10: 24 Technology Points
Stat (Support)
+1 Technology Point every 4 Support
Duration: 3 Turns
Cool Down: 1 Turn
Requirements
Class: Cyber Hunter
Level: 2
Energy:
120 Energy (+20 per skill level increase)
Level 1: 120 Energy
Level 2: 140 Energy
Level 3: 160 Energy
Level 4: 180 Energy
Level 5: 200 Energy
Level 6: 220 Energy
Level 7: 240 Energy
Level 8: 260 Energy
Level 9: 280 Energy
Level 10: 300 Energy
Stat:
16 Strength (+2 per skill level increase)
Level 1: 16 Strength
Level 2: 18 Strength
Level 3: 20 Strength
Level 4: 22 Strength
Level 5: 24 Strength
Level 6: 26 Strength
Level 7: 28 Strength
Level 8: 30 Strength
Level 9: 32 Strength
Level 10: 34 Strength