Rarity

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The Rarity of an item shows it's availability. Certain items are difficult to come by as they are offered in limited quantities or for limited durations.

  • Limited Rare: These items are offered with fixed quantities at particular merchants. When the quantities run out, these items are no longer available. After a while the items will be restocked.
  • Seasonal Rare: These items are offered once annually during a particular time period.
  • Rare: These items are offered as exclusive items that will never be released again. Rare items are very valuable in that they can not be obtained at any point in the future.
  • Legendary: These items are only available to players that have reached level 40.
  • Ultra Rare: These special items are offered for short periods of time and contribute greatly to the overall rarity score of the player.

Every rare item has a rarity score. The rarity score of each item in your inventory is summed to give your character's Rarity Score. Rarity Scores can be appraised by Charfade, Naomi, Junker, Zedmyr, Cinderella, Snork, The Lawman and Slayer for 500 Credits. Having a character Rarity Score of 25000 or more will award you the Treasure Hunter achievement.

The category of rarity determines the rarity score of an item. Scoring, from least to most, according to category is: seasonal rare < limited rare < rare < ultra rare.

The item's price and level is also factored into its rarity score to prevent players from artificially boosting their rarity scores by purchasing a ton of cheap, low-level items. Overall, the rarity category contributes more to the rarity score than cost and level.

[Formula] Rarity Score = (550 * Rarity Value) + (0.7 * Varium Value)

[Variable] Rarity Value: Seasonal Rare = 1, Limited Rare = 2, Rare = 3, Ultra Rare = 4

[Variable] Varium Value = Varium Spent Purchasing Item + (# of Additional Skill Cores Purchased * 495) + (# of Additional Damage Upgrades Purchased * 25) + (# of Additional Armor Points Purchased * 55) + (# of Additional Stat Upgrades Purchased * 10)
Note: Skill cores, damage upgrades, and stat upgrades purchased with credits will not count towards the Varium Value of an item. Skill core purchases will only count towards the rarity score once, replacing the skill core multiple times will not change the rarity score.

Example 1: You purchase Azrael for 10000 credits. You then purchase 22 damage and 10 stats using varium.
[Variable] Rarity Value = 1
[Variable] Varium Value = 0 + (0 * 495) + (0 * 55) + (22 * 25) + (10 * 10)
[Formula] Rarity Score = (550 * 1) + (0.7 * 650)
[Formula] Rarity Score = 1005


Example 2: You purchase Azrael for 195 varium. You then purchase 15 damage and 5 stats using credits.
[Variable] Rarity Value = 1
[Variable] Varium Value = 195 + (0 * 495) + (0 * 55) + (0 * 25) + (0 * 10)
[Formula] Rarity Score = (550 * 1) + (0.7 * 195)
[Formula] Rarity Score = 686.5 -> 687


Example 3: You purchase Dage's Skull Boomstick for 345 varium. You then purchase 5 damage and 3 stats using varium. You also purchase 1 skill core, 6 damage and 7 stats using credits.
[Variable] Rarity Value = 2
[Variable] Varium Value = 345 + (0 * 495) + (0 * 55) + (5 * 25) + (3 * 10)
[Formula] Rarity Score = (550 * 2) + (0.7 * 500)
[Formula] Rarity Score = 1450


Example 4: You purchase Demonic Heartbreaker for 375 varium. You then purchase 1 passive skill core, 1 active skill core, 6 damage and 8 stats using varium.
[Variable] Rarity Value = 2
[Variable] Varium Value = 375 + (2 * 495) + (0 * 55) + (6 * 25) + (8 * 10)
[Formula] Rarity Score = (550 * 2) + (0.7 * 1595)
[Formula] Rarity Score = 2216.5 -> 2217


Example 5: You purchase Beast Rider M for 595 varium. You then purchase 8 armor points and 8 stats using varium.
[Variable] Rarity Value = 1
[Variable] Varium Value = 595 + (0 * 495) + (8 * 55) + (0 * 25) + (8 * 10)
[Formula] Rarity Score = (550 * 1) + (0.7 * 1115)
[Formula] Rarity Score = 1330.5 -> 1331