Skill Core Scaling

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The following guide shows the scaling calculation for certain Skill Cores.

Necrosis

Necrosis defense reduction per turn of application is caculated as:

[Formula] Defense reduction = ((Target's Level * 2) + 30) / 4

Generator

Generator health and energy restoration is calculated as:

[Formula] Health Restored = (Armor's Defense * 2) + 50
[Formula] Energy Restored = (Armor's Resistance * 2) + 50

Health and Energy Restored
Armor's Defense Health Restored Armor's Resistance Energy Restored
0 50 120 290
10 70 110 270
20 90 100 250
30 110 90 230
40 130 80 210
50 150 70 190
60 170 60 170
70 190 50 150
80 210 40 130
90 230 30 110
100 250 20 90
110 270 10 70
120 290 0 50

Piston Punch

Piston Punch energy steal is calculated as:

[Formula] Energy Drained = (Armor's Defense * 2) + 50
[Formula] Energy Gained = (Armor's Resistance * 2) + 50

Energy Drained and Energy Gained
Armor's Defense Energy Drained Armor's Resistance Energy Gained
0 50 120 290
10 70 110 270
20 90 100 250
30 110 90 230
40 130 80 210
50 150 70 190
60 170 60 170
70 190 50 150
80 210 40 130
90 230 30 110
100 250 20 90
110 270 10 70
120 290 0 50

Health Reserve

Health Reserve health restoration is calculated as:

[Formula] Health Restored = (Armor's Defense * 3.75) + 50

Health Restored
Armor's Defense Health Restored
0 50
10 88
20 125
30 163
40 200
50 238
60 275
70 313
80 350
90 388
100 425
110 463
120 500

Energy Reserve

Energy Reserve energy restoration is calculated as:

[Formula] Energy Restored = (Armor's Resistance * 3.75) + 50

Energy Restored
Armor's Resistance Energy Restored
0 50
10 88
20 125
30 163
40 200
50 238
60 275
70 313
80 350
90 388
100 425
110 463
120 500

Sea King's Spirit

Sea King's Spirit energy restoration is calculated as:

[Formula] Energy Restored = (Armor's Resistance * 2) + 50

Energy Restored
Armor's Resistance Energy Restored
0 50
10 70
20 90
30 110
40 130
50 150
60 170
70 190
80 210
90 230
100 250
110 270
120 290