Administrator 12

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Administrator 12
Level 40
Admin12Afterlife.png
What brings you to the Afterlife? Glorious battle? A long life well-lived? Choked on a cough drop?

Wait…you’re alive, aren’t you? That Northern Witch Aldhagrimm must have had something to do with it. The day she died, the Void opened up and these creatures started terrorizing us. It’s bad enough that all of Delta V’s dead are stuck in this Purgatory without glimpse of Hades or Paradise, but now we have to deal with Void Creatures, Demons, and now, the Living.

I remember you, Citizen. While I have been relieved of my Administrative duties, I will ask that you respect the authority I earned while I was alive. I have several tasks for you.
Location: Afterlife
Shop: Administrator 12's Inventory
Missions: Administrator 12's Missions


Administrator 12 (Fortune City)
Administrator12.png
Another [CLASS] poking his nose where it doesn't belong. I'm Administrator 12 and I oversee this section of Fortune City. If my guards catch you brandishing that [YOUR WEAPON TYPE] with ill intent, they will dispose of your filth...vigorously.
Location: Fortune City Tag-rare.png
PvP Battles
Missions: Administrator 12 (Fortune City)'s Missions
Services: Can change your class for 450 Varium or 25,000 Credits.
Can change your name for 1100 Varium.
Stats
Level
34
1850 Health
1450 Energy
Strength: 55
Dexterity: 70 (?)
Technology: 60 (?)
Support: 41 (?) (?)
Primary: 379—403 Energy Damage (260) (Mega Knuckles 2)
Sidearm: 390—416 Physical Damage (260) (Mark 2)
Auxiliary: 397—417 Energy Damage (300) (Blue Devil)
Defense: 240—284 (20)
Resistance: 295—334 (100)
Skills
FieldMedic.png
5
Field Medic (230 Energy)
  • 312 Health Points
  • Usable below 555 Health Points
StunGrenade.png
5
Stun Grenade (120 Energy)
  • 466 Physical Damage
CheapShot.png
10
Cheap Shot (170 Energy)
  • 48 % Defense Ignored
Reroute.png
4
Reroute (Passive)
  • 23 % Conversion
DoubleStrike.png
5
Double Strike (150 Energy)
  • 35 % More Weapon Damage
  • Adds 91 Damage
PlasmaCannon.png
5
Plasma Cannon (185 Energy)
  • 473 Energy Damage
PlasmaGrenade.png
5
Plasma Grenade (180 Energy)
  • 440 Energy Damage
Fire Scythe.png
5
Fire Scythe (180 Energy)
  • 38 % Defense Ignored
StaticGrenade.png
5
Static Grenade (0 Energy)
  • 187 Energy Points
Malfunction.png
5
Malfunction (200 Energy)
  • 28 Technology Points
BarbedGrenade.png
5
Barbed Grenade (180 Energy)
  • 440 Physical Damage
PulsePunch.png
5
Pulse Punch (140 Energy)
  • 50 % Rage Gain Reduction
Frenzy.png
5
Frenzy (80 Energy)
  • 56 % Damage to Health
  • Grants 145 Energy Points