Fireball

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Fireball
Active Skill
Fireball.png
Inflict physical damage on enemy target. Lower defenses of target by 15% for 2 turns.
Details
Improves With:
Skill Level
Level 1: 160 Physical Damage
Level 2: 180 Physical Damage
Level 3: 200 Physical Damage
Level 4: 220 Physical Damage
Level 5: 240 Physical Damage
Level 6: 260 Physical Damage
Level 7: 280 Physical Damage
Level 8: 300 Physical Damage
Level 9: 320 Physical Damage
Level 10: 340 Physical Damage
Stat (Strength)
+1 Physical Damage every 2.8 Strength
Level Changes: Improves by 1 Physical Damage per 0.3 levels above 20.
Weakens by 1 Physical Damage per 0.8 levels below 20.
Duration: 2 Turns
Cool Down: 2 Turns
Requirements
Class: Blood Mage
Weapon: Staff
Level: 1
Energy:
120 Energy (+20 per skill level increase)
Level 1: 120 Energy
Level 2: 140 Energy
Level 3: 160 Energy
Level 4: 180 Energy
Level 5: 200 Energy
Level 6: 220 Energy
Level 7: 240 Energy
Level 8: 260 Energy
Level 9: 280 Energy
Level 10: 300 Energy
Stat:
24 Dexterity (+2 per skill level increase)
Level 1: 24 Dexterity
Level 2: 26 Dexterity
Level 3: 28 Dexterity
Level 4: 30 Dexterity
Level 5: 32 Dexterity
Level 6: 34 Dexterity
Level 7: 36 Dexterity
Level 8: 38 Dexterity
Level 9: 40 Dexterity
Level 10: 42 Dexterity