New Releases/1.8.796
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Omega 1.8.796 - January 13, 2023
Achievements
PvP Drops
- Necrotek Blades E
- Necrotek Blades P
- Necrotek Executioner E
- Necrotek Executioner P
- Necrotek Hammer E
- Necrotek Hammer P
- Necrotek HMG E
- Necrotek HMG P
- Necrotek Scythe E
- Necrotek Scythe P
- Necrotek SMG E
- Necrotek SMG P
- Necrotek Staff E
- Necrotek Staff P
Balance Changes
- Tactical Mercenary
- Energy Shield replaced with Force Field: A shield that grants % damage reduction and lowers attacker's energy by the same % of melee damage.
- Values: 22, 24, 26, 28, 30, 31, 32, 33, 34, 35. Costs 75 energy and 15 more per level (210 max). 4 turn duration.
- Field Commander: Removed 10% damage reduction and added effect that increases Rage Gain rate by a % equal to the amount of Support granted.
- Crippling Strike: Buffed by 7%. Improves every 6 Strength instead of 4.
- Barbed Grenade: Improves every 0.32 Dexterity instead of 0.35 Technology. Costs 15 energy per level (205 max).
- Tactical Grenade: Improves every 2 Support instead of 3 Dexterity.
- Energy Shield replaced with Force Field: A shield that grants % damage reduction and lowers attacker's energy by the same % of melee damage.
- Blood Mage
- Blood Lust replaced with Mania: Added passive Rage Gain rate increase that scales with skill level. 25% max.
- Deadly Aim replaced with Red Vision: Buffed damage increase by 5%.
- Energy Parasite: 100% damage instead of 85%. Initial strike is unblockable, gains energy equal to 25% of damage dealt and drains flat 100 energy. Minimum energy gain per turn increased from 10 to 50.
- Plasma Cannon: Gains 35% damage to energy instead of 10%.
- Terrify: Reduces 20% Defense/Resistance instead of 15%
- Fire Scythe: Values changed to 21% +3% per level (48% max).
- Bounty Hunter
- Smoke Screen: Removed 20% heal reduction effect. Reduced energy cost by 30.
- Cheap Shot: Added 25% heal reduction effect with a 3 turn duration. Cooldown changed from 2 to 3. Reduced energy cost by 30.
- Massacre: Values changed from +10% per level to +8%.
- From (40, 50, 60, 70, 80, 90, 100, 110, 120, 130) to (58, 66, 74, 82, 90, 98, 106, 114, 122, 130).
- Venom Strike: Buffed by 20 points. Duration changed from 4 to 3. Costs 20 energy per level instead of 30 (240 max).
- Static Grenade: 85% damage instead of 70%. Reduced drain by 20 points. Improves every 0.6 Support instead of 1.1. Can now be used on Rage.
- Cyber Hunter
- Memory Leak: Reduced values by 10.
- Kernel Panic: Improves every 6 Technology instead of 4.
- Proton Cannon: Reduced energy cost by 30 (280 at level 1). Values changed from +10% per level to +8%.
- From (40, 50, 60, 70, 80, 90, 100, 110, 120, 130) to (58, 66, 74, 82, 90, 98, 106, 114, 122, 130).
- Static Charge: Now unblockable.
- Tech Mage
- Deadly Aim: Buffed damage increase by 5%.
- Mercenary
- Double Strike: Added Defense/Resistance, block chance and deflection debuff equal to the % More Damage. Effect lasts 1 turn.
- Values: 10, 12, 14, 16, 18, 20, 22, 24, 26, 28. Improves every 6 Dexterity.
- Double Strike: Added Defense/Resistance, block chance and deflection debuff equal to the % More Damage. Effect lasts 1 turn.
- Skill Cores:
- Phantasm Blast E and P: Values changed to 35% +5% per turn (70% max) instead of 60% +3% per turn (81% max).
- Energy Shot and Energy Shot x25: Cooldown changed from 4 to 6 and 2 turn warmup added. 25% damage instead of 30%.
- Mana Burst: 2 turn warmup added. 35% damage instead of 40%.
- Minor Mana Burst: 2 turn warmup added. Damage stays same.
- FrostBite, Minor FrostBite and Cold Ignition: Cooldown changed from 5 to 6. Energy cost increased from 90 to 100.
- Frost Shards and Frost Shards x25: Cooldown changed from 5 to 6.
- Health Booster and Health Booster x25: Now heals 450 instead of 300.
- Generator: Multiplier increased from 2 to 3.25. Now heals 440 health and gives 50 energy with full Defense armor.
- Minor Health Reserve x25: Multiplier increased from 3 to 3.5. Now heals 470 instead of 410 with full Defense armor.
- Health Reserve and Health Reserve x25: Multiplier increased from 3.75 to 4.0. Now heals 530 instead of 500 with full Defense armor.
- Energy Booster and Energy Booster x25: Now gives 450 energy instead of 400.
- Piston Punch and Piston Punch x25: Now deals 110% primary damage.
- Thorn Assault E and P: Damage increased from 110% to 115%.
- Minor Thorn Assault E and P: 25% crit chance added. Damage stays same.
- Dualism: Warmup removed. Can only be used once. 115% damage.
- Battlebot Barrage E and P: Can only be used once. 110% damage.
- Meteor Shower, Meteor Shower x25, Plasma Meteor, Plasma Meteor x25 and Shattering Star: 115% primary damage.
- Jack-O-Fire E, Jack-O-Fire E x25, Jack-O-Fire P and Jack-O-Fire P x25: 110% primary damage.
- Blood Shot and Bloodseeker Blast: 40% lifesteal instead of 50%.
- Exsanguinating Spears, Feeding Frenzy E/P and Typhoon Leviathan Frenzy E/P: Both initial and the effect now have a 25% lifesteal instead of 30%.
Bug Fixes
- Skills that raise Support by a flat value stack correctly. Previously, combining Support buffing skills like Field Commander and Growth Serum would appear to apply correctly on the stats page, but would not apply benefits to Support-improved skills like Field Medic.
- Updated Berzerker's description from "Attack an enemy three times for massive damage" to "Attack an enemy for massive damage".
Other Changes
- 4 new Necrotek weapon theme hairstyles have been added (#555-558).