New Releases/1.7.92
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Omega 1.7.92 - October 23, 2020
Balance Changes
- Tech Mage
- Field Medic: Base 180 increase by 25 to level 3, increase by 35 from level 4-10. Stat (Support) +1 Health point by every 2.2 Support.
- Malfunction: +1 Technology Point every 3.8 Support.
- Nanotech Shield: Replaces Defense Matrix. Activate a powerful shield that negates a % on incoming damage, 10% enhancement of base skills.
- Level 1: 7%
- Level 2: 9%
- Level 3: 11%
- Level 4: 13%
- Level 5: 15%
- Level 6: 16%
- Level 7: 17%
- Level 8: 18%
- Level 9: 19%
- Level 10: 20%
- Cyber Hunter
- Defense Matrix: Replaces Nanotech Shield; .55 scaling with Support.
- Plasma Grenade: Buffed to reduce 25% Resistance.
- Pulse Punch: Gain a % of HP from damage; scale 32%-50%; removed weapon requirement.
- Proton Cannon: HP gain buffed to 15%.
- Memory Leak: Level 1 35 HP/Energy damage, plus 10 damage every level to level 5 and plus 5 damage to level 10 with max of 100.
- Tactical Mercenary
- Frenzy: Gain a % of Energy from primary weapon damage (similar to Static Charge) instead of HP.
- Level 1: 25%
- Level 2: 29%
- Level 3: 33%
- Level 4: 37%
- Level 5: 41%
- Level 6: 43%
- Level 7: 45%
- Level 8: 47%
- Level 9: 49%
- Level 10: 51%
- Frenzy: Gain a % of Energy from primary weapon damage (similar to Static Charge) instead of HP.
- Bounty Hunter and Tactical Mercenary Field Medic's have been swapped.
- Blood Mage
- Energy Parasite: Level 1 9% increase by 1% until level 10 with max at 18%.
- Maelstrom: Each level's cost reduced by 10 Energy.
- Robots
- Tactical Shark Drone E and Tactical Shark Drone P: Grenade Storm: 85% damage, unlimited use; Fixed a bug that was causing the E variant to crit more than usual.